Base AI settings

Ready ?

Mod profile


Base settings affecting suspects, civilians and friendly SWAT.
BoneRetargetingRate
The amount of time in seconds until retargeting to another bone in the current zone.
Map & Mode Original Modified
Default 0.5 โ€”
Farm_Raid 0.35 โ€”
Meth_Raid 0.5 โ€”
Ridgeline_BarricadedSuspects 0.2 โ€”
EngagementTimeUntilReachedLastBoneZone
The amount of time in seconds it takes to reach the last bone target zone while engaging an enemy.
Map & Mode Original Modified
Default 1.5 โ€”
Farm_Raid 1.5 โ€”
Meth_Raid 3.0 โ€”
Meth_Apartments_BarricadedSuspects 4.0 โ€”
CoverSearchExtent
Maximum distance to look for cover in centimeters.
Map & Mode Original Modified
Default 2000.0 โ€”
Campus_BarricadedSuspects 3000 โ€”
Meth_Raid 850.0 โ€”
Meth_BarricadedSuspects 850.0 โ€”
Meth_Apartments_BarricadedSuspects 850.0 โ€”
Hotel_Raid 1250.0 โ€”
Dev_HotelCoverTest 750.0 โ€”
Agency_BarricadedSuspects 2000.0 โ€”
Agency2_BarricadedSuspects 2000.0 โ€”
CoverLandmarkSearchExtent
Maximum distance to look for cover landmarks in centimeters.
Map & Mode Original Modified
Default 1000.0 โ€”
CoverSearchExclusionRadiusAroundInstigator
Exclude all cover points within the specified radius around the instigator in centimeters.
Map & Mode Original Modified
Default 1000.0 โ€”
Farm_Raid 1000.0 โ€”
Hotel_Raid 850.0 โ€”
Agency_BarricadedSuspects 800.0 โ€”
Agency2_BarricadedSuspects 1250.0 โ€”
MinFlees
Minimum number of AI who will flee the room when they spot a player.
Map & Mode Original Modified
Default 1 โ€”
Ridgeline_BarricadedSuspects 1 โ€”
MaxFlees
Maximum number of AI who will flee the room when they spot a player.
Map & Mode Original Modified
Default 2 โ€”
Campus_BarricadedSuspects 2 โ€”
Gas_ActiveShooter 1 โ€”
Gas_Raid 0 โ€”
FastFood_BarricadedSuspects 0 โ€”
FastFood_ActiveShooter 0 โ€”
Club_BarricadedSuspects 1 โ€”
Hospital_BombThreat 1 โ€”
Ridgeline_BarricadedSuspects 4 โ€”

These options only apply to AI suspects.
DamageCap
Limits the amount of damage per hit.
Map & Mode Original Modified
Default 70.0 โ€”
SuspectHealth
Suspect health
Map & Mode Original Modified
Default 160.0 โ€”
Campus_BarricadedSuspects 200.0 โ€”
Gas_BombThreat 180.0 โ€”
Gas_HostageRescue 180.0 โ€”
Gas_BarricadedSuspects 180.0 โ€”
Gas_Raid 180.0 โ€”
GoreDevTest_BarricadedSuspects 180.0 โ€”
Port_HostageRescue 120.0 โ€”
Hotel_ActiveShooter 180.0 โ€”
FastFood_BarricadedSuspects 250.0 โ€”
FastFood_ActiveShooter 250.0 โ€”
Club_BarricadedSuspects 160.0 โ€”
Hospital_BarricadedSuspects 200.0 โ€”
Hospital_BombThreat 200.0 โ€”
Importer_BarricadedSuspects 160.0 โ€”
Penthouse_BarricadedSuspects 200.0 โ€”
Agency2_BarricadedSuspects 160.0 โ€”
Sins_BarricadedSuspects 200.0 โ€”
Beachfront_BarricadedSuspects 160.0 โ€”
Ridgeline_BarricadedSuspects 250.0 โ€”
MaxWorldBuildingActivities
The max amount of AI that can perform world building activities at once. 0 = Unlimited
Map & Mode Original Modified
Default 3 โ€”
SuspectChanceToSpawnWithNoWeapon
If suspect has no weapon then weapon will be drawn after fleeing and breaking LOS or by fake surrendering
Map & Mode Original Modified
Default 0.0 โ€”
Coyote_BarricadedSuspects 0.0 โ€”
DataCenter_BarricadedSuspects 0.0 โ€”
Farm_BarricadedSuspects 0.0 โ€”
Farm_Raid 0.0 โ€”
Gas_BombThreat 0.0 โ€”
Gas_ActiveShooter 0.0 โ€”
Gas_HostageRescue 0.0 โ€”
Gas_Raid 0.0 โ€”
Port_HostageRescue 0.0 โ€”
Hotel_ActiveShooter 0.0 โ€”
Meth_Raid 0.2 โ€”
Meth_BarricadedSuspects 0.2 โ€”
Meth_Apartments_BarricadedSuspects 0.2 โ€”
Club_BarricadedSuspects 0.0 โ€”
Valley_BarricadedSuspects 0.0 โ€”
Beachfront_BarricadedSuspects 0.0 โ€”
ChanceToPlayVoicelineWhenHeardSwat
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.7 โ€”
ChanceToMisfireGunWhenStartled
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.0 โ€”
Gas_BombThreat 0.05 โ€”
Gas_ActiveShooter 0.05 โ€”
Gas_HostageRescue 0.05 โ€”
Gas_BarricadedSuspects 0.05 โ€”
Gas_Raid 0.05 โ€”
Meth_Raid 0.01 โ€”
Meth_BarricadedSuspects 0.01 โ€”
Meth_Apartments_BarricadedSuspects 0.01 โ€”
CoverLandmarkExitChanceOnYell
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.5 โ€”
PerpetualCoverFireTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 60.0 โ€”
SuspectGlobalFlankCooldown
How long to cooldown all flank combat moves when initiated
Map & Mode Original Modified
Default
x= 3.0 Y= 10.0
โ€”
SuspectGlobalInvestigationCooldown
How long to cooldown all investigations when initiated
Map & Mode Original Modified
Default
x= 5.0 Y= 7.0
โ€”
SuspectGlobalPushCooldown
How long to cooldown all push combat moves when initiated
Map & Mode Original Modified
Default
x= 4.0 Y= 8.0
โ€”
TimeToFireAtDoorAfterKick
Time for suspects to target a door after being kicked in seconds.
Map & Mode Original Modified
Default
X= 1.0 Y= 2.0
โ€”
SuspectRequiredTimeSpentOnTarget
The amount of time AI must be aiming at an enemy before they can shoot (i.e. if a suspect changes targets, they must target them for 0.3 seconds before they can shoot)
Map & Mode Original Modified
Default 0.1 โ€”
SuspectTimeWithWeaponUpBeforeFiring
A value in seconds
Map & Mode Original Modified
Default 0.5 โ€”
Hotel_ActiveShooter 0.5 โ€”
Hotel_Raid 0.5 โ€”
SuspectAccuracy
Suspect accuracy in degrees (0.0 = Perfectly Accurate, 5+ = Can't really hit anything beyond 10m)
Map & Mode Original Modified
Default 3.5 โ€”
Campus_BarricadedSuspects 3.5 โ€”
Coyote_BarricadedSuspects 3.7 โ€”
Streamer_BarricadedSuspects 4 โ€”
Gas_BarricadedSuspects 3.7 โ€”
Dealer_BarricadedSuspects 3.7 โ€”
Meth_BarricadedSuspects 3.75 โ€”
Meth_Apartments_BarricadedSuspects 4 โ€”
Importer_BarricadedSuspects 3.7 โ€”
Agency_BarricadedSuspects 3.5 โ€”
Agency2_BarricadedSuspects 1.0 โ€”
Valley_BarricadedSuspects 3.5 โ€”
Beachfront_BarricadedSuspects 3.7 โ€”
Ridgeline_BarricadedSuspects 3.3 โ€”
SuspectAccuracyLostPerTenMetersToTarget
Value of 1.0 will lose 1 degree of accuracy every 10m (which is a lot).. don't tune this higher than ~0.1.
Map & Mode Original Modified
Default 0.0 โ€”
DataCenter_BarricadedSuspects 0.05 โ€”
Farm_BarricadedSuspects 0.25 โ€”
Port_BarricadedSuspects 0.25 โ€”
SuspectAccuracyLostPerMeterSecond
Accuracy loss per m/s of movement speed (avg. speed when shooting is around ~2.3 m/s)
Map & Mode Original Modified
Default 0.04 โ€”
Hospital_BombThreat 0.3 โ€”
ShrinkAccuracyConeAtRangeScale
How much to scale the accuracy cone over distance, so that it linearly scales (ie. Value of 1 = 10m = 5 Degree Cone, 20m = 2.5 Degree cone, 30m = 1.25 Degree cone) and so on
Map & Mode Original Modified
Default 1.1 โ€”
SuspectExplosiveVestAccuracy
Shooting accuracy of suspects wearing an exlposive vest. The higher the value, the lower the accuracy.
Map & Mode Original Modified
Default 5.0 โ€”
HostageTakeAccuracyNerf
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 6.0 โ€”
SuspectDefaultFireRate
Default fire rate if we don't find it in the weapon look up. (in seconds)
Map & Mode Original Modified
Default 0.09 โ€”
SuspectRifleFireRate
Rifle fire rate for suspects.
Map & Mode Original Modified
Default 0.09 โ€”
SuspectRifleFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.05 Y= 0.15
โ€”
SuspectSMGFireRate
SMG fire rate for suspects.
Map & Mode Original Modified
Default 0.08 โ€”
SuspectSMGFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.0 Y= 0.1
โ€”
SuspectLMGFireRate
LMG fire rate for suspects.
Map & Mode Original Modified
Default 0.11 โ€”
SuspectLMGFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.05 Y= 0.1
โ€”
SuspectPistolFireRate
Pistol fire rate for suspects.
Map & Mode Original Modified
Default 0.2 โ€”
SuspectPistolFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.0 Y= 0.5
โ€”
SuspectShotgunFireRate
Shotgun fire rate for suspects.
Map & Mode Original Modified
Default 1.0 โ€”
Farm_BarricadedSuspects 0.4 โ€”
Farm_Raid 0.7 โ€”
SuspectShotgunFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.0 Y= 0.5
โ€”

Sight, hearing, reaction time, and stress
SightDetectionAccuracy
How accurate can the AI sight detect the players extremities (limbs). 1.0 = Fully accurate, can see hands/legs/feet more easily. 0.0 = Regular accuracy, can not see the players limbs, only the torso
Map & Mode Original Modified
Default 1.0 โ€”
SuspectCoverEvaluationCooldown
Suspects will trigger an evaluation event every {value} seconds to peek behind covers in order to check if there's any SWAT. If not, they will leave the cover
Map & Mode Original Modified
Default 5.0 โ€”
SuspectTrackLastKnownPositionTime
How long to watch the target's last known position after losing sight of them
Map & Mode Original Modified
Default 90.0 โ€”
UnalertedSightRange
Range (in cm) that an unalerted enemy can potentially spot SWAT
Map & Mode Original Modified
Default 5000 โ€”
Meth_Raid 1750 โ€”
Meth_BarricadedSuspects 1750 โ€”
Meth_Apartments_BarricadedSuspects 1750 โ€”
AlertedSightRange
Range (in cm) that an alerted enemy can potentially spot SWAT
Map & Mode Original Modified
Default 7000 โ€”
FlashlightPerceptionRange
Maximum range to perceive flashlights in centimeters. If flashlight goes beyond the specified range, forget the flashlight.
Map & Mode Original Modified
Default 1500.0 โ€”
FlashlightSeenReactionTime
Reaction time in seconds to react to percieved flashlight.
Map & Mode Original Modified
Default 0.25 โ€”
FlashlightForgetTime
Time to forget the flashlight after not seeing it in seconds.
Map & Mode Original Modified
Default 0.75 โ€”
DoorKickHearingRange
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1000.0 โ€”
GunShotHearingRange
Maximum range to perceive gunshots in centimeters.
Map & Mode Original Modified
Default 2000.0 โ€”
GunShotReactionTime
Reaction time in seconds to react to gunshots.
Map & Mode Original Modified
Default 0.05 โ€”
GunShotForgetTime
The amount of time in seconds until suspects forget gunshots
Map & Mode Original Modified
Default 30.0 โ€”
GeneralExplosionReactionTime
Reaction time in seconds to react to an explosion of any kind (excluding grenade detonations)
Map & Mode Original Modified
Default 0.15 โ€”
GrenadePerceptionRange
Maximum range to perceive grenades in centimeters
Map & Mode Original Modified
Default 1500 โ€”
GrenadeSeenReactionTime
Reaction time after seeing a thrown grenade in seconds.
Map & Mode Original Modified
Default 60.0 โ€”
GrenadeHeardReactionTime
Reaction time after hearing a thrown grenade in seconds.
Map & Mode Original Modified
Default 60.0 โ€”
GrenadeDetonateReactionTime
Reaction time after hearing a grenade detonation in seconds.
Map & Mode Original Modified
Default 0.25 โ€”
GrenadeForgetTime
Time to forget the grenade after not sensing it anymore in seconds.
Map & Mode Original Modified
Default 1.0 โ€”
SuspectAlertReactionTimeMultiplier
A multiplier value from 0.0 to 1.0. A value of 0.5 means reaction time of any stimulus will be halved when in the alerted state (reacting 50% faster than the base stimulus reaction time)
Map & Mode Original Modified
Default 0.5 โ€”
Agency2_BarricadedSuspects 0.5 โ€”
Valley_BarricadedSuspects 0.5 โ€”
Beachfront_BarricadedSuspects 0.7 โ€”
SuspectDamageStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.025 โ€”
SuspectSightStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.2 โ€”
Farm_BarricadedSuspects 0.2 โ€”
Farm_Raid 0.2 โ€”
Agency2_BarricadedSuspects 0.2 โ€”
SuspectSightReactionTimeIncreasePerTwentyMeters
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
SuspectSoundStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.05 โ€”
SuspiciousSightRange
Suspicious Sight Range (Unalerted = Has heard noises but hasn't spotted a swat officer)
Map & Mode Original Modified
Default 6000 โ€”
SuspectSuspiciousReactionTimeMultiplier
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.6 โ€”
SuspectStartleAtSightOfEnemyChance
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.4 โ€”
SuspectStartingStress
AI stress will naturally decrease or increase depending on how aggressive your team is. AI in high stress will not hesitate to shoot you and be combative, while AI in low stress will not be as aggressive.
Map & Mode Original Modified
Default 0.0 โ€”
Hotel_HostageRescue 1.0 โ€”
Campus_BarricadedSuspects 1 โ€”
wb_combat_01a_BarricadedSuspects 1.0 โ€”
Farm_Raid 0.8 โ€”
Gas_BombThreat 1.0 โ€”
Gas_ActiveShooter 1.0 โ€”
Gas_HostageRescue 1.0 โ€”
Gas_BarricadedSuspects 0.0 โ€”
Gas_Raid 0.0 โ€”
Port_HostageRescue 1.0 โ€”
Port_BombThreat 1.0 โ€”
Hotel_ActiveShooter 1.0 โ€”
FastFood_BarricadedSuspects 1.0 โ€”
FastFood_ActiveShooter 1.0 โ€”
Meth_Raid 0.0 โ€”
Hotel_Raid 0.5 โ€”
Club_BarricadedSuspects 1.0 โ€”
Hotel_BarricadedSuspects 1.0 โ€”
Hospital_BarricadedSuspects 1.0 โ€”
Sins_BarricadedSuspects 0.2 โ€”
Ridgeline_BarricadedSuspects 0.85 โ€”
DamageStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.5 โ€”
DoorKickStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
FriendlyKilledStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.25 โ€”
Coyote_BarricadedSuspects 0.4 โ€”
DataCenter_BarricadedSuspects 0.35 โ€”
Streamer_BarricadedSuspects 0.4 โ€”
Farm_BarricadedSuspects 0.35 โ€”
Gas_BarricadedSuspects 0.6 โ€”
Port_BarricadedSuspects 0.4 โ€”
Dealer_BarricadedSuspects 0.2 โ€”
Meth_BarricadedSuspects 0.35 โ€”
Importer_BarricadedSuspects 0.5 โ€”
Penthouse_BarricadedSuspects 0.5 โ€”
Agency_BarricadedSuspects 0.5 โ€”
Valley_BarricadedSuspects 0.5 โ€”
Sins_BarricadedSuspects 0.5 โ€”
GunshotStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
NoEquippedWeaponStress
only applies when tracking a target, this value gets multiplied by the delta time
Map & Mode Original Modified
Default 1.0 โ€”
PlayerADSStress
this value gets multiplied by the delta time
Map & Mode Original Modified
Default 0.15 โ€”
StressUntilWeaponRaise
when current stress levels reach this value and above, AI will become "alerted" with their weapon raised
Map & Mode Original Modified
Default 0.25 โ€”
Campus_BarricadedSuspects 0.0 โ€”
Coyote_BarricadedSuspects 1.0 โ€”
DataCenter_BarricadedSuspects 1.5 โ€”
Streamer_BarricadedSuspects 1.2 โ€”
Farm_BarricadedSuspects 1.5 โ€”
Gas_BarricadedSuspects 0.6 โ€”
Port_BarricadedSuspects 1.5 โ€”
Dealer_BarricadedSuspects 1.0 โ€”
Meth_BarricadedSuspects 1.75 โ€”
Importer_BarricadedSuspects 1.5 โ€”
Penthouse_BarricadedSuspects 1.0 โ€”
Agency_BarricadedSuspects 1.5 โ€”
Valley_BarricadedSuspects 1.5 โ€”
Sins_BarricadedSuspects 1.5 โ€”
StunStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
SuppressedGunshotStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.05 โ€”

AI will be stunned when their stun health reaches 0
StunHealth
Stun health, when it reaches 0, AI will be stunned.
Map & Mode Original Modified
Default 100 โ€”
Ridgeline_BarricadedSuspects 200 โ€”
BeanbagStunDuration
How long the AI is stunned for by beanbags in seconds.
Map & Mode Original Modified
Default 3.0 โ€”
AIStunDuration
How long the AI is stunned for in seconds.
Map & Mode Original Modified
Default 8.0 โ€”
RubberballStunDamage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 100 โ€”
GrenadeStunDamage
Stun damage dealt by grenades.
Map & Mode Original Modified
Default 100 โ€”
Ridgeline_BarricadedSuspects 100 โ€”
BeanbagShotgunStunDamage
Stun damage dealt by beanbag shotguns.
Map & Mode Original Modified
Default 100 โ€”
Ridgeline_BarricadedSuspects 100 โ€”
PepperballStunDamage
Stun damage dealt by pepperballs.
Map & Mode Original Modified
Default 25 โ€”
Ridgeline_BarricadedSuspects 25 โ€”
TaserStunDamage
Stun damage dealt by tasers.
Map & Mode Original Modified
Default 100 โ€”
Ridgeline_BarricadedSuspects 100 โ€”
NineBangerAccuracyPenalty
Accuracy penalty applied per ninebanger bang, up to 4x
Map & Mode Original Modified
Default 0.05 โ€”
AccuracyPenaltyRecovery
Accuracy penalty recovery per second.
Map & Mode Original Modified
Default 0.02 โ€”
PepperSprayAccuracyPenalty
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 11.0 โ€”
PepperSprayAccuracyPenaltyRecovery
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 3.0 โ€”

SuspectKnifeFakeForwardChance
The chance that a suspect who surrendered with knife will try to stab SWAT if they get close enough (1.0 = 100%)
Map & Mode Original Modified
Default 0.2 โ€”
ChanceToSurrenderWithItem
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
ChanceToFakeSurrenderWhenOrderedToTurnAround
a small chance to perform a fake surrender when told to turn around for an arrest
Map & Mode Original Modified
Default 0.05 โ€”
PlayDeadChance
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.15 โ€”
SuicideChance
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
Club_BarricadedSuspects 0.35 โ€”
Hospital_BarricadedSuspects 0.35 โ€”
HesitationChanceArmed
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.15 โ€”
Gas_BombThreat 0.20 โ€”
Gas_ActiveShooter 0.0 โ€”
Gas_HostageRescue 0.0 โ€”
Gas_BarricadedSuspects 0.20 โ€”
Agency2_BarricadedSuspects 0.25 โ€”
HesitationTimeArmed
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5.0 โ€”
HesitationTimeUnarmed
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5.0 โ€”

MaxRoamers
Maximum number of roamers (AI that move around searching for SWAT) in all game modes
Map & Mode Original Modified
Default 1 โ€”
Dealer_BarricadedSuspects 4 โ€”
Club_BarricadedSuspects 1 โ€”
MaxMeleeSuspects
Maximum number of melee suspects
Map & Mode Original Modified
Default 0 โ€”
Meth_Raid 4 โ€”
Meth_Apartments_BarricadedSuspects 3 โ€”
MinExplosiveVestSuspects
Minimum number of suspects with explosive vests
Map & Mode Original Modified
Default 0 โ€”
MaxExplosiveVestSuspects
Maximum number of suspects with explosive vests
Map & Mode Original Modified
Default 0 โ€”
Club_BarricadedSuspects 2 โ€”
MinSuspects
Minimum number of suspects
Map & Mode Original Modified
Default 0 โ€”
Campus_BarricadedSuspects 4 โ€”
Coyote_BarricadedSuspects 13 โ€”
DataCenter_BarricadedSuspects 10 โ€”
Streamer_BarricadedSuspects 8 โ€”
Farm_BarricadedSuspects 12 โ€”
Farm_Raid 15 โ€”
Gas_BombThreat 4 โ€”
Gas_ActiveShooter 1 โ€”
Gas_HostageRescue 4 โ€”
Gas_BarricadedSuspects 4 โ€”
Gas_Raid 5 โ€”
GoreDevTest_BarricadedSuspects 20 โ€”
Port_HostageRescue 8 โ€”
Port_BombThreat 8 โ€”
Port_BarricadedSuspects 17 โ€”
Dealer_BarricadedSuspects 15 โ€”
FastFood_BarricadedSuspects 2 โ€”
FastFood_ActiveShooter 1 โ€”
Meth_Raid 18 โ€”
Meth_BarricadedSuspects 13 โ€”
Meth_Apartments_BarricadedSuspects 5 โ€”
Hotel_Raid 14 โ€”
Club_BarricadedSuspects 13 โ€”
Hospital_BarricadedSuspects 15 โ€”
Hospital_BombThreat 10 โ€”
Importer_BarricadedSuspects 15 โ€”
Penthouse_BarricadedSuspects 8 โ€”
Agency_BarricadedSuspects 7 โ€”
Agency2_BarricadedSuspects 4 โ€”
Valley_BarricadedSuspects 13 โ€”
Sins_BarricadedSuspects 10 โ€”
Beachfront_BarricadedSuspects 0 โ€”
Ridgeline_BarricadedSuspects 2 โ€”
MinSuspects_Group0
Minimum number of suspects in group 0
Map & Mode Original Modified
Coyote_BarricadedSuspects 0 โ€”
Farm_BarricadedSuspects 0 โ€”
Port_BarricadedSuspects 8 โ€”
Meth_BarricadedSuspects 0 โ€”
Club_BarricadedSuspects 0 โ€”
Penthouse_BarricadedSuspects 0 โ€”
Agency_BarricadedSuspects 0 โ€”
Sins_BarricadedSuspects 0 โ€”
Ridgeline_BarricadedSuspects 0 โ€”
MinSuspects_Group1
Minimum number of suspects in group 1
Map & Mode Original Modified
Campus_BarricadedSuspects 1 โ€”
Coyote_BarricadedSuspects 2 โ€”
Farm_BarricadedSuspects 0 โ€”
Port_BarricadedSuspects 5 โ€”
Meth_BarricadedSuspects 1 โ€”
Club_BarricadedSuspects 1 โ€”
Hospital_BarricadedSuspects 0 โ€”
Penthouse_BarricadedSuspects 1 โ€”
Agency_BarricadedSuspects 0 โ€”
Agency2_BarricadedSuspects 2 โ€”
Sins_BarricadedSuspects 2 โ€”
Sins_BarricadedSuspects 3 โ€”
Ridgeline_BarricadedSuspects 0 โ€”
MinSuspects_Group2
Minimum number of suspects in group 2
Map & Mode Original Modified
Campus_BarricadedSuspects 1 โ€”
Streamer_BarricadedSuspects 0 โ€”
Farm_BarricadedSuspects 1 โ€”
Meth_BarricadedSuspects 4 โ€”
Hospital_BarricadedSuspects 1 โ€”
Agency_BarricadedSuspects 0 โ€”
Agency2_BarricadedSuspects 0 โ€”
Ridgeline_BarricadedSuspects 0 โ€”
MinSuspects_Group3
Minimum number of suspects in group 3
Map & Mode Original Modified
Campus_BarricadedSuspects 0 โ€”
Coyote_BarricadedSuspects 2 โ€”
Streamer_BarricadedSuspects 1 โ€”
Farm_BarricadedSuspects 2 โ€”
Meth_BarricadedSuspects 2 โ€”
Hospital_BarricadedSuspects 0 โ€”
Agency_BarricadedSuspects 0 โ€”
MinSuspects_Group4
Minimum number of suspects in group 4
Map & Mode Original Modified
Streamer_BarricadedSuspects 0 โ€”
Farm_BarricadedSuspects 0 โ€”
Port_BarricadedSuspects 0 โ€”
Meth_BarricadedSuspects 0 โ€”
Club_BarricadedSuspects 4 โ€”
Hospital_BarricadedSuspects 1 โ€”
MinSuspects_Group5
Minimum number of suspects in group 5
Map & Mode Original Modified
Streamer_BarricadedSuspects 2 โ€”
Farm_BarricadedSuspects 0 โ€”
Port_BarricadedSuspects 0 โ€”
Club_BarricadedSuspects 0 โ€”
Hospital_BarricadedSuspects 1 โ€”
Importer_BarricadedSuspects 5 โ€”
Agency_BarricadedSuspects 0 โ€”
MinSuspects_Group6
Minimum number of suspects in group 6
Map & Mode Original Modified
Farm_BarricadedSuspects 0 โ€”
Club_BarricadedSuspects 0 โ€”
Importer_BarricadedSuspects 0 โ€”
MinSuspects_Group8
Minimum number of suspects in group 8
Map & Mode Original Modified
Importer_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 1 โ€”
MinSuspects_Group9
Minimum number of suspects in group 9
Map & Mode Original Modified
Importer_BarricadedSuspects 0 โ€”
Valley_BarricadedSuspects 0 โ€”
MinSuspects_Group10
Minimum number of suspects in group 10
Map & Mode Original Modified
Importer_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 1 โ€”
MinSuspects_Group11
Minimum number of suspects in group 11
Map & Mode Original Modified
Valley_BarricadedSuspects 1 โ€”
MinSuspects_Group12
Minimum number of suspects in group 12
Map & Mode Original Modified
Valley_BarricadedSuspects 1 โ€”
MinSuspects_Group13
Minimum number of suspects in group 13
Map & Mode Original Modified
Valley_BarricadedSuspects 0 โ€”
MaxSuspects
Maximum number of suspects
Map & Mode Original Modified
Default 0 โ€”
Hotel_HostageRescue 15 โ€”
Campus_BarricadedSuspects 4 โ€”
Coyote_BarricadedSuspects 15 โ€”
DataCenter_BarricadedSuspects 12 โ€”
Streamer_BarricadedSuspects 10 โ€”
Farm_BarricadedSuspects 14 โ€”
Farm_Raid 20 โ€”
Gas_BombThreat 6 โ€”
Gas_ActiveShooter 2 โ€”
Gas_HostageRescue 6 โ€”
Gas_BarricadedSuspects 5 โ€”
Gas_Raid 6 โ€”
GoreDevTest_BarricadedSuspects 20 โ€”
Port_HostageRescue 12 โ€”
Port_BombThreat 12 โ€”
Port_BarricadedSuspects 20 โ€”
Dealer_BarricadedSuspects 17 โ€”
Hotel_ActiveShooter 3 โ€”
FastFood_BarricadedSuspects 3 โ€”
FastFood_ActiveShooter 2 โ€”
Meth_Raid 20 โ€”
Meth_BarricadedSuspects 15 โ€”
Meth_Apartments_BarricadedSuspects 7 โ€”
Hotel_Raid 20 โ€”
Club_BarricadedSuspects 14 โ€”
Hospital_BarricadedSuspects 18 โ€”
Hospital_BombThreat 12 โ€”
Importer_BarricadedSuspects 17 โ€”
Penthouse_BarricadedSuspects 10 โ€”
Agency_BarricadedSuspects 8 โ€”
Agency2_BarricadedSuspects 4 โ€”
Valley_BarricadedSuspects 14 โ€”
Sins_BarricadedSuspects 13 โ€”
Beachfront_BarricadedSuspects 2 โ€”
Ridgeline_BarricadedSuspects 2 โ€”
MaxSuspects_Group0
Maximum number of suspects in group 0
Map & Mode Original Modified
Coyote_BarricadedSuspects 15 โ€”
Farm_BarricadedSuspects 6 โ€”
Port_BarricadedSuspects 14 โ€”
Meth_BarricadedSuspects 4 โ€”
Club_BarricadedSuspects 13 โ€”
Penthouse_BarricadedSuspects 9 โ€”
Agency_BarricadedSuspects 5 โ€”
Sins_BarricadedSuspects 11 โ€”
Ridgeline_BarricadedSuspects 1 โ€”
MaxSuspects_Group1
Maximum number of suspects in group 1
Map & Mode Original Modified
Campus_BarricadedSuspects 2 โ€”
Coyote_BarricadedSuspects 4 โ€”
Farm_BarricadedSuspects 7 โ€”
Port_BarricadedSuspects 8 โ€”
Meth_BarricadedSuspects 4 โ€”
Club_BarricadedSuspects 2 โ€”
Hospital_BarricadedSuspects 10 โ€”
Penthouse_BarricadedSuspects 3 โ€”
Agency_BarricadedSuspects 2 โ€”
Agency2_BarricadedSuspects 2 โ€”
Ridgeline_BarricadedSuspects 1 โ€”
MaxSuspects_Group2
Maximum number of suspects in group 2
Map & Mode Original Modified
Campus_BarricadedSuspects 2 โ€”
Streamer_BarricadedSuspects 3 โ€”
Farm_BarricadedSuspects 4 โ€”
Meth_BarricadedSuspects 7 โ€”
Hospital_BarricadedSuspects 8 โ€”
Agency_BarricadedSuspects 3 โ€”
Agency2_BarricadedSuspects 2 โ€”
Ridgeline_BarricadedSuspects 1 โ€”
MaxSuspects_Group3
Maximum number of suspects in group 3
Map & Mode Original Modified
Campus_BarricadedSuspects 1 โ€”
Coyote_BarricadedSuspects 4 โ€”
Streamer_BarricadedSuspects 4 โ€”
Farm_BarricadedSuspects 5 โ€”
Meth_BarricadedSuspects 3 โ€”
Hospital_BarricadedSuspects 9 โ€”
Agency_BarricadedSuspects 2 โ€”
MaxSuspects_Group4
Maximum number of suspects in group 4
Map & Mode Original Modified
Streamer_BarricadedSuspects 2 โ€”
Farm_BarricadedSuspects 4 โ€”
Port_BarricadedSuspects 4 โ€”
Meth_BarricadedSuspects 3 โ€”
Club_BarricadedSuspects 7 โ€”
Hospital_BarricadedSuspects 8 โ€”
MaxSuspects_Group5
Maximum number of suspects in group 5
Map & Mode Original Modified
Streamer_BarricadedSuspects 4 โ€”
Farm_BarricadedSuspects 4 โ€”
Port_BarricadedSuspects 3 โ€”
Club_BarricadedSuspects 3 โ€”
Hospital_BarricadedSuspects 8 โ€”
Importer_BarricadedSuspects 11 โ€”
Agency_BarricadedSuspects 10 โ€”
MaxSuspects_Group6
Maximum number of suspects in group 6
Map & Mode Original Modified
Farm_BarricadedSuspects 4 โ€”
Club_BarricadedSuspects 2 โ€”
Importer_BarricadedSuspects 4 โ€”
MaxSuspects_Group8
Maximum number of suspects in group 8
Map & Mode Original Modified
Importer_BarricadedSuspects 5 โ€”
Valley_BarricadedSuspects 7 โ€”
MaxSuspects_Group9
Maximum number of suspects in group 9
Map & Mode Original Modified
Importer_BarricadedSuspects 3 โ€”
Valley_BarricadedSuspects 5 โ€”
MaxSuspects_Group10
Maximum number of suspects in group 10
Map & Mode Original Modified
Importer_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 6 โ€”
MaxSuspects_Group11
Maximum number of suspects in group 11
Map & Mode Original Modified
Valley_BarricadedSuspects 5 โ€”
MaxSuspects_Group12
Maximum number of suspects in group 12
Map & Mode Original Modified
Valley_BarricadedSuspects 4 โ€”
MaxSuspects_Group13
Maximum number of suspects in group 13
Map & Mode Original Modified
Valley_BarricadedSuspects 1 โ€”

MaxTraps
Maximum number of traps that should exist in a level, including both pre-placed and suspect-placed.
Map & Mode Original Modified
Default 3 โ€”
Coyote_BarricadedSuspects 0 โ€”
Farm_Raid 3 โ€”
Gas_BombThreat 0 โ€”
Gas_ActiveShooter 0 โ€”
Gas_HostageRescue 0 โ€”
Gas_Raid 0 โ€”
Port_HostageRescue 1 โ€”
Dealer_BarricadedSuspects 2 โ€”
Hotel_ActiveShooter 0 โ€”
FastFood_BarricadedSuspects 2 โ€”
FastFood_ActiveShooter 2 โ€”
Meth_Raid 0 โ€”
Meth_BarricadedSuspects 0 โ€”
Meth_Apartments_BarricadedSuspects 2 โ€”
Hotel_Raid 3 โ€”
Club_BarricadedSuspects 0 โ€”
Hotel_BarricadedSuspects 2 โ€”
Penthouse_BarricadedSuspects 4 โ€”
Valley_BarricadedSuspects 0 โ€”
Sins_BarricadedSuspects 2 โ€”
Ridgeline_BarricadedSuspects 7 โ€”
MinTrapsPrePlaced
Minimum number of traps pre-placed before the game starts.
Map & Mode Original Modified
Penthouse_BarricadedSuspects 2 โ€”
Sins_BarricadedSuspects 2 โ€”
Ridgeline_BarricadedSuspects 5 โ€”
MaxTrapsPrePlaced
Maximum number of traps pre-placed before the game starts.
Map & Mode Original Modified
Default 0 โ€”
Coyote_BarricadedSuspects 0 โ€”
Port_HostageRescue 0 โ€”
Dealer_BarricadedSuspects 0 โ€”
Meth_Raid 0 โ€”
Meth_BarricadedSuspects 0 โ€”
Meth_Apartments_BarricadedSuspects 2 โ€”
Hotel_Raid 2 โ€”
Hotel_BarricadedSuspects 2 โ€”
Penthouse_BarricadedSuspects 4 โ€”
Agency2_BarricadedSuspects 0 โ€”
Sins_BarricadedSuspects 2 โ€”
Beachfront_BarricadedSuspects 0 โ€”
Ridgeline_BarricadedSuspects 7 โ€”
MaxTrapsPlaceable
Maximum number of traps suspects can place in total.
Map & Mode Original Modified
Default 3 โ€”
Coyote_BarricadedSuspects 0 โ€”
Port_HostageRescue 1 โ€”
Dealer_BarricadedSuspects 2 โ€”
Meth_Raid 0 โ€”
Meth_BarricadedSuspects 0 โ€”
Meth_Apartments_BarricadedSuspects 3 โ€”
Hotel_Raid 1 โ€”
Hotel_BarricadedSuspects 0 โ€”
Penthouse_BarricadedSuspects 0 โ€”
Ridgeline_BarricadedSuspects 0 โ€”
MaxTrapsSuspectCanPlace
Maximum number of traps a single suspect can place during gameplay.
Map & Mode Original Modified
Default 1 โ€”
Coyote_BarricadedSuspects 0 โ€”
Port_HostageRescue 1 โ€”
Dealer_BarricadedSuspects 1 โ€”
Meth_Raid 0 โ€”
Meth_Apartments_BarricadedSuspects 3 โ€”
Hotel_Raid 1 โ€”
Hotel_BarricadedSuspects 0 โ€”
Penthouse_BarricadedSuspects 0 โ€”
Ridgeline_BarricadedSuspects 0 โ€”
PrePlaceTrapsNearAISpawns
Should pre-placed traps spawn closer to AI spawns (0=No or 1=Yes)
Map & Mode Original Modified
Default 0 โ€”
PrePlaceTrapsNearAISpawnChance
When spawning near AI, chance for given door to get a trap (0.52 = 52%)
Map & Mode Original Modified
Default 0.5 โ€”
MaxLockedDoorsPercentage
Percentage of locked doors in the level (0.225 = 22.5%)
Map & Mode Original Modified
Default 0.225 โ€”
Campus_BarricadedSuspects 0.1 โ€”
Ridgeline_BarricadedSuspects 0.15 โ€”
MaxOpenDoorsPercentage
Percentage of open doors in the level (0.075 = 7.5%)
Map & Mode Original Modified
Default 0.075 โ€”
Campus_BarricadedSuspects 0.075 โ€”
Streamer_BarricadedSuspects 0.5 โ€”
Beachfront_BarricadedSuspects 0.5 โ€”
Ridgeline_BarricadedSuspects 0.1 โ€”
MaxKeycards
Maximum number of keycards allowed to spawn
Map & Mode Original Modified
Default 2 โ€”

Morale is a value from 0.0 to 1.0. Suspects and civilians suffer negative effects below certain thresholds and surrender when morale reaches 0 and they're shouted at by SWAT.
MaxMorale
Maximum morale
Map & Mode Original Modified
Lobby_V2 1.0 โ€”
Gas_BombThreat 0.8 โ€”
Gas_BarricadedSuspects 0.8 โ€”
Gas_Raid 0.8 โ€”
Ridgeline_BarricadedSuspects 1.0 โ€”
SuspectMinMorale
Minimum suspect morale.
Map & Mode Original Modified
Default 0.6 โ€”
Coyote_BarricadedSuspects 0.6 โ€”
wb_combat_01a_BarricadedSuspects 0.7 โ€”
DataCenter_BarricadedSuspects 0.6 โ€”
Streamer_BarricadedSuspects 0.6 โ€”
Farm_BarricadedSuspects 0.6 โ€”
Farm_Raid 0.6 โ€”
Gas_BombThreat 0.4 โ€”
Gas_ActiveShooter 1.0 โ€”
Gas_HostageRescue 0.75 โ€”
Gas_BarricadedSuspects 0.4 โ€”
Gas_Raid 0.4 โ€”
Dealer_BarricadedSuspects 0.5 โ€”
Hotel_ActiveShooter 0.8 โ€”
FastFood_BarricadedSuspects 1 โ€”
FastFood_ActiveShooter 1 โ€”
Club_BarricadedSuspects 0.8 โ€”
Hospital_BarricadedSuspects 0.8 โ€”
Hospital_BombThreat 0.8 โ€”
Penthouse_BarricadedSuspects 0.8 โ€”
Valley_BarricadedSuspects 0.5 โ€”
Sins_BarricadedSuspects 0.85 โ€”
Ridgeline_BarricadedSuspects 0.75 โ€”
SuspectMaxMorale
Maximum suspect morale.
Map & Mode Original Modified
Default 0.9 โ€”
CivilianMinMorale
Minimum civilian morale.
Map & Mode Original Modified
Default 0.6 โ€”
Lobby_V2 1.0 โ€”
FastFood_BarricadedSuspects 0.2 โ€”
FastFood_ActiveShooter 0.2 โ€”
Meth_Apartments_BarricadedSuspects 0.2 โ€”
CivilianMaxMorale
Maximum civilian morale.
Map & Mode Original Modified
Default 0.85 โ€”
Lobby_V2 0.25 โ€”
FastFood_BarricadedSuspects 0.5 โ€”
FastFood_ActiveShooter 0.5 โ€”
Meth_Apartments_BarricadedSuspects 0.5 โ€”
CivilianNonCompliantMorale.Gain
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.025 โ€”
SuspectFriendlySpottedMorale.Gain
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.05 โ€”
MaximumDoorBreachesImpactingMorale
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 3 โ€”
RepeatBreachDamageFactor
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.25 โ€”
AIKilledMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.2 โ€”
Coyote_BarricadedSuspects -0.5 โ€”
DataCenter_BarricadedSuspects -0.5 โ€”
Farm_BarricadedSuspects -0.5 โ€”
Farm_Raid -0.5 โ€”
Gas_BombThreat -0.7 โ€”
Ridgeline_BarricadedSuspects 0.5 โ€”
AIKilledMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1000.0 โ€”
AIKilledMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 2000.0 โ€”
BatteringRamMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.2 โ€”
BatteringRamMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 500.0 โ€”
BatteringRamMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1250.0 โ€”
BreachingShotgunMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.3 โ€”
BreachingShotgunMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 400.0 โ€”
BreachingShotgunMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1000.0 โ€”
BashMorale.Damage
Change in morale when the AI is bashed (melee)
Map & Mode Original Modified
Default 0.5 โ€”
Ridgeline_BarricadedSuspects -0.5 โ€”
BeanbagShotgunMorale.Damage
Change in morale when the AI is hit by a beanbag shotgun.
Map & Mode Original Modified
Default 0.2 โ€”
Port_HostageRescue -0.5 โ€”
Agency2_BarricadedSuspects -0.5 โ€”
Beachfront_BarricadedSuspects -0.5 โ€”
Ridgeline_BarricadedSuspects -0.15 โ€”
C2DetonateMorale.Damage
Change in morale when the door is breached using C2.
Map & Mode Original Modified
Default 0.5 โ€”
Ridgeline_BarricadedSuspects -0.3 โ€”
C2DetonateMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 500.0 โ€”
C2DetonateMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1000.0 โ€”
GrenadeDetonateMorale.Damage
Change in morale when a grenade is detonated.
Map & Mode Original Modified
Default 0.25 โ€”
Coyote_BarricadedSuspects -0.5 โ€”
DataCenter_BarricadedSuspects -0.5 โ€”
Farm_BarricadedSuspects -0.5 โ€”
Farm_Raid -0.5 โ€”
Gas_BombThreat -0.4 โ€”
Port_HostageRescue -0.4 โ€”
Agency2_BarricadedSuspects -0.4 โ€”
Beachfront_BarricadedSuspects -0.4 โ€”
Ridgeline_BarricadedSuspects -0.25 โ€”
GrenadeDetonateMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 400.0 โ€”
GrenadeDetonateMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1100.0 โ€”
KickDoorMorale.Damage
Change in morale when the door is kicked.
Map & Mode Original Modified
Default 0.05 โ€”
Ridgeline_BarricadedSuspects 0.1 โ€”
KickDoorMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 300.0 โ€”
KickDoorMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 700.0 โ€”
KickDoorMorale.SuccessMultiplier
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 2.0 โ€”
FireWeaponMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.001 โ€”
FireWeaponMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 800.0 โ€”
FireWeaponMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 2000.0 โ€”
FireWeaponMorale.Gain
Amount of morale gained per shot of firing a weapon
Map & Mode Original Modified
Default 0.005 โ€”
Ridgeline_BarricadedSuspects 0.1 โ€”
PepperballMorale.Damage
Change in morale when the AI is hit by a pepperball.
Map & Mode Original Modified
Default 0.05 โ€”
Port_HostageRescue -0.1 โ€”
Agency2_BarricadedSuspects -0.1 โ€”
Beachfront_BarricadedSuspects -0.1 โ€”
Ridgeline_BarricadedSuspects -0.05 โ€”
PeppersprayMorale.Damage
Change in morale per second of getting sprayed.
Map & Mode Original Modified
Default 0.075 โ€”
Ridgeline_BarricadedSuspects -0.125 โ€”
TaserMorale.Damage
Change in morale when the AI is tased.
Map & Mode Original Modified
Default 0.75 โ€”
Ridgeline_BarricadedSuspects -1.0 โ€”
SuppressionMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.025 โ€”
Club_BarricadedSuspects 0.0 โ€”
Hospital_BarricadedSuspects 0.001 โ€”
Hospital_BombThreat 0.001 โ€”
Ridgeline_BarricadedSuspects 0.0 โ€”
SuspectMoraleLowReload
Use slow reload speed when morale goes below this value.
Map & Mode Original Modified
Default 0.3 โ€”
Ridgeline_BarricadedSuspects 0.1 โ€”
SuspectMoraleMediumReload
Use medium reload speed when morale goes below this value.
Map & Mode Original Modified
Default 0.5 โ€”
Ridgeline_BarricadedSuspects 0.2 โ€”
SuspectNonCompliantMorale.Gain
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”

CivilianHealth
Civilian health.
Map & Mode Original Modified
Default 100.0 โ€”
Port_HostageRescue 50.0 โ€”
FastFood_BarricadedSuspects 60.0 โ€”
FastFood_ActiveShooter 60.0 โ€”
Penthouse_BarricadedSuspects 60.0 โ€”
CivilianAlertReactionTimeMultiplier
A multiplier value from 0.0 to 1.0. A value of 0.5 means reaction time of any stimulus will be halved when in the alerted state (reacting 50% faster than the base stimulus reaction time)
Map & Mode Original Modified
Default 0.67 โ€”
CivilianDamageStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.025 โ€”
CivilianSightStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.25 โ€”
CivilianSoundStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”

MinExplosiveVestCivilians
Minimum number of civilians with explosive vests
Map & Mode Original Modified
Default 0 โ€”
MaxExplosiveVestCivilians
Maximum number of civilians with explosive vests
Map & Mode Original Modified
Default 0 โ€”
Club_BarricadedSuspects 2 โ€”
MinCivilians
Minimum number of civilians.
Map & Mode Original Modified
Default 0 โ€”
Campus_BarricadedSuspects 12 โ€”
Coyote_BarricadedSuspects 2 โ€”
DataCenter_BarricadedSuspects 5 โ€”
Streamer_BarricadedSuspects 2 โ€”
Farm_BarricadedSuspects 4 โ€”
Gas_BombThreat 2 โ€”
Gas_ActiveShooter 5 โ€”
Gas_HostageRescue 2 โ€”
Gas_BarricadedSuspects 5 โ€”
Gas_Raid 4 โ€”
GoreDevTest_BarricadedSuspects 0 โ€”
Port_BarricadedSuspects 4 โ€”
FastFood_BarricadedSuspects 5 โ€”
FastFood_ActiveShooter 5 โ€”
Meth_BarricadedSuspects 5 โ€”
Meth_Apartments_BarricadedSuspects 3 โ€”
Club_BarricadedSuspects 9 โ€”
Hospital_BarricadedSuspects 11 โ€”
Hospital_BombThreat 5 โ€”
Importer_BarricadedSuspects 5 โ€”
Penthouse_BarricadedSuspects 1 โ€”
Agency_BarricadedSuspects 4 โ€”
Agency2_BarricadedSuspects 4 โ€”
Valley_BarricadedSuspects 8 โ€”
Sins_BarricadedSuspects 4 โ€”
MinCivilians_Group0
Minimum number of civilians in group 0
Map & Mode Original Modified
Campus_BarricadedSuspects 0 โ€”
Meth_BarricadedSuspects 1 โ€”
Agency2_BarricadedSuspects 4 โ€”
MinCivilians_Group1
Minimum number of civilians in group 1
Map & Mode Original Modified
Streamer_BarricadedSuspects 0 โ€”
Meth_BarricadedSuspects 0 โ€”
Importer_BarricadedSuspects 0 โ€”
Valley_BarricadedSuspects 0 โ€”
MinCivilians_Group2
Minimum number of civilians in group 2
Map & Mode Original Modified
Coyote_BarricadedSuspects 0 โ€”
Port_BarricadedSuspects 0 โ€”
Meth_BarricadedSuspects 2 โ€”
Club_BarricadedSuspects 4 โ€”
Importer_BarricadedSuspects 1 โ€”
Penthouse_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 2 โ€”
Sins_BarricadedSuspects 4 โ€”
MinCivilians_Group3
Minimum number of civilians in group 3
Map & Mode Original Modified
Port_BarricadedSuspects 3 โ€”
Club_BarricadedSuspects 4 โ€”
Importer_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 0 โ€”
MinCivilians_Group4
Minimum number of civilians in group 4
Map & Mode Original Modified
Importer_BarricadedSuspects 3 โ€”
Agency_BarricadedSuspects 0 โ€”
Valley_BarricadedSuspects 1 โ€”
MinCivilians_Group5
Minimum number of civilians in group 5
Map & Mode Original Modified
Valley_BarricadedSuspects 2 โ€”
MinCivilians_Group6
Minimum number of civilians in group 6
Map & Mode Original Modified
Hospital_BarricadedSuspects 1 โ€”
Agency_BarricadedSuspects 0 โ€”
Valley_BarricadedSuspects 2 โ€”
MinCivilians_Group7
Minimum number of civilians in group 7
Map & Mode Original Modified
Farm_BarricadedSuspects 2 โ€”
Hospital_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 0 โ€”
MinCivilians_Group8
Minimum number of civilians in group 8
Map & Mode Original Modified
Farm_BarricadedSuspects 0 โ€”
MinCivilians_Group9
Minimum number of civilians in group 9
Map & Mode Original Modified
Farm_BarricadedSuspects 1 โ€”
MaxCivilians
Maximum number of civilians.
Map & Mode Original Modified
Default 0 โ€”
Campus_BarricadedSuspects 16 โ€”
Coyote_BarricadedSuspects 3 โ€”
DataCenter_BarricadedSuspects 6 โ€”
Streamer_BarricadedSuspects 3 โ€”
Farm_BarricadedSuspects 6 โ€”
Farm_Raid 5 โ€”
Gas_BombThreat 4 โ€”
Gas_ActiveShooter 12 โ€”
Gas_HostageRescue 4 โ€”
Gas_BarricadedSuspects 6 โ€”
Gas_Raid 5 โ€”
GoreDevTest_BarricadedSuspects 0 โ€”
Port_HostageRescue 10 โ€”
Port_BombThreat 8 โ€”
Port_BarricadedSuspects 8 โ€”
Dealer_BarricadedSuspects 7 โ€”
Hotel_ActiveShooter 8 โ€”
FastFood_BarricadedSuspects 7 โ€”
FastFood_ActiveShooter 7 โ€”
Meth_Raid 5 โ€”
Meth_BarricadedSuspects 7 โ€”
Meth_Apartments_BarricadedSuspects 5 โ€”
Hotel_Raid 5 โ€”
Club_BarricadedSuspects 11 โ€”
Hospital_BarricadedSuspects 12 โ€”
Hospital_BombThreat 6 โ€”
Importer_BarricadedSuspects 6 โ€”
Penthouse_BarricadedSuspects 3 โ€”
Agency_BarricadedSuspects 6 โ€”
Agency2_BarricadedSuspects 6 โ€”
Valley_BarricadedSuspects 9 โ€”
Sins_BarricadedSuspects 8 โ€”
MaxCivilians_Group0
Maximum number of civilians in group 0
Map & Mode Original Modified
Campus_BarricadedSuspects 16 โ€”
Meth_BarricadedSuspects 2 โ€”
Agency2_BarricadedSuspects 6 โ€”
MaxCivilians_Group1
Maximum number of civilians in group 1
Map & Mode Original Modified
Streamer_BarricadedSuspects 1 โ€”
Meth_BarricadedSuspects 1 โ€”
Importer_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 2 โ€”
MaxCivilians_Group2
Maximum number of civilians in group 2
Map & Mode Original Modified
Coyote_BarricadedSuspects 3 โ€”
Port_BarricadedSuspects 5 โ€”
Meth_BarricadedSuspects 3 โ€”
Club_BarricadedSuspects 11 โ€”
Importer_BarricadedSuspects 1 โ€”
Penthouse_BarricadedSuspects 3 โ€”
Valley_BarricadedSuspects 3 โ€”
Sins_BarricadedSuspects 8 โ€”
MaxCivilians_Group3
Maximum number of civilians in group 3
Map & Mode Original Modified
Port_BarricadedSuspects 4 โ€”
Club_BarricadedSuspects 6 โ€”
Importer_BarricadedSuspects 1 โ€”
Valley_BarricadedSuspects 2 โ€”
MaxCivilians_Group4
Maximum number of civilians in group 4
Map & Mode Original Modified
Importer_BarricadedSuspects 5 โ€”
Agency_BarricadedSuspects 5 โ€”
Valley_BarricadedSuspects 1 โ€”
MaxCivilians_Group5
Maximum number of civilians in group 5
Map & Mode Original Modified
Valley_BarricadedSuspects 3 โ€”
MaxCivilians_Group6
Maximum number of civilians in group 6
Map & Mode Original Modified
Hospital_BarricadedSuspects 9 โ€”
Agency_BarricadedSuspects 2 โ€”
Valley_BarricadedSuspects 5 โ€”
MaxCivilians_Group7
Maximum number of civilians in group 7
Map & Mode Original Modified
Farm_BarricadedSuspects 4 โ€”
Hospital_BarricadedSuspects 9 โ€”
Valley_BarricadedSuspects 1 โ€”
MaxCivilians_Group8
Maximum number of civilians in group 8
Map & Mode Original Modified
Farm_BarricadedSuspects 3 โ€”
MaxCivilians_Group9
Maximum number of civilians in group 9
Map & Mode Original Modified
Farm_BarricadedSuspects 2 โ€”

SwatHealth
SWAT health
Map & Mode Original Modified
Default 250.0 โ€”
SWATDamageStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.0 โ€”
SWATSightStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
SWATSoundStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.2 โ€”
SwatSightReactionTimeIncreasePerTwentyMeters
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
SwatTimeWithWeaponUpBeforeFiring
A value in seconds
Map & Mode Original Modified
Default 0.1 โ€”
SWATRequiredTimeSpentOnTarget
The amount of time AI must be aiming at an enemy before they can shoot
Map & Mode Original Modified
Default 0.05 โ€”
SwatAccuracy
SWAT accuracy in degrees (0.0 = Perfectly Accurate, 5+ = Can't really hit anything beyond 10m)
Map & Mode Original Modified
Default 3.2 โ€”
SwatTrackLastKnownPositionTime
How long to watch the target's last known position after losing sight of them.
Map & Mode Original Modified
Default 5.0 โ€”
SwatAccuracyLostPerMeterSecond
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.1 โ€”
SwatAccuracyLostPerTenMetersToTarget
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 0.0 โ€”
SwatSemiAutoDistanceStart
Distance SWAT should start to transition to full auto.
Map & Mode Original Modified
Default 1000 โ€”
SwatPistolFireRate
Pistol fire rate for SWAT.
Map & Mode Original Modified
Default 0.2 โ€”
SwatPistolFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.0 Y= 1.0
โ€”
SwatShotgunFireRate
Shotgun fire rate for SWAT.
Map & Mode Original Modified
Default 0.5 โ€”
SwatShotgunFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.1 Y= 0.5
โ€”
SwatDefaultSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1.5 โ€”
SwatDefaultSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5 โ€”
SwatLMGSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1.5 โ€”
SwatLMGSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5 โ€”
SwatLessLethalFireRate
Less lethal fire rate for SWAT.
Map & Mode Original Modified
Default 1.0 โ€”
SwatLessLethalFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.0 Y= 0.5
โ€”
SwatLessLethalSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1.5 โ€”
SwatLessLethalSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5 โ€”
SwatRifleFireRate
Rifle fire rate for SWAT.
Map & Mode Original Modified
Default 0.1 โ€”
SwatRifleFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= -0.05 Y= 0.1
โ€”
SwatRifleSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1.5 โ€”
SwatRifleSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5 โ€”
SwatSMGFireRate
SMG fire rate for SWAT.
Map & Mode Original Modified
Default 0.05 โ€”
SwatSMGFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default
X= 0.0 Y= 0.1
โ€”
SwatSMGSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 1.5 โ€”
SwatSMGSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5 โ€”
SwatSemiAutoDeviationMultiplier
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Default 5 โ€”
SwatSemiAutoDistanceEnd
Distance that SWAT should be shooting the slowest as, beyond this point it will not slow down more.
Map & Mode Original Modified
Default 5000 โ€”

ASTimeDelayUntilKill
Random time delay is chosen between X and Y for the active shooter to wait until they kill their victim
Map & Mode Original Modified
Default
X= 10.0 Y= 15.0
โ€”
Campus_BarricadedSuspects
X= 10.0 Y= 20.0
โ€”
ASTimeBetweenTargetingCivilians
Time in seconds between targeting civilians in Active Shooter (after killing the first civilian)
Map & Mode Original Modified
Default 10.0 โ€”
Campus_BarricadedSuspects 10.0 โ€”
Hotel_ActiveShooter 8.0 โ€”
ASTimeBeforeTargetingFirstCivilian
Time in seconds before targeting first civilian in Active Shooter.
Map & Mode Original Modified
Default 3.0 โ€”
Campus_BarricadedSuspects 120 โ€”
ASAnnounceKillVoiceLineInterval
How often (in seconds) should the active shooter and their targeting civilian to play a announcing their kill
Map & Mode Original Modified
Default 5.0 โ€”
Campus_BarricadedSuspects 5.0 โ€”
HRMaxDistanceFromSelectedSpawner
Maximum distance that AI can spawn from the first selected spawn point in Hostage Rescue.
Map & Mode Original Modified
Default 4000.0 โ€”
Port_HostageRescue 4000.0 โ€”
HRMaxRoamers
Maximum number of roamers (AI that can go anywhere) in Hostage Rescue.
Map & Mode Original Modified
Default 5 โ€”
Port_HostageRescue 3 โ€”
BombTimer
Time until Bomb Threat explodes.
Map & Mode Original Modified
Default 300 โ€”
Campus_BarricadedSuspects 600 โ€”
Gas_BombThreat 300 โ€”
Hotel_BombThreat 300 โ€”
Hospital_BarricadedSuspects 1800 โ€”
Hospital_BombThreat 360 โ€”
MaxBombs
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode Original Modified
Campus_BarricadedSuspects 2 โ€”
Hospital_BarricadedSuspects 2 โ€”
BTMaxBombs
Maximum number of bombs in Bomb Threat. (F: Every mission has a maximum hardcoded limit)
Map & Mode Original Modified
Default 2 โ€”
BTMaxDistanceFromSelectedBombs
Maximum distance that AI can spawn from each bomb that is selected in Bomb Threat.
Map & Mode Original Modified
Default 2500.0 โ€”