Base AI settings
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Mod profile
Base settings affecting suspects, civilians and friendly SWAT.
UseSpawnGroups
See MinSuspects_GroupN and MinCivilians_GroupN options
Map & Mode | Original | Modified | |
---|---|---|---|
Default | / | โ | |
Campus_BarricadedSuspects | true | โ | |
Coyote_BarricadedSuspects | true | โ | |
Farm_BarricadedSuspects | true | โ | |
Port_BarricadedSuspects | true | โ | |
Meth_BarricadedSuspects | true | โ | |
Club_BarricadedSuspects | true | โ | |
Hospital_BarricadedSuspects | true | โ | |
Importer_BarricadedSuspects | true | โ | |
Penthouse_BarricadedSuspects | true | โ | |
Agency_BarricadedSuspects | true | โ | |
Agency2_BarricadedSuspects | true | โ | |
Ridgeline_BarricadedSuspects | true | โ | |
Narcos_BarricadedSuspects | true | โ | |
Dorms_BarricadedSuspects | true | โ | |
Lawmaker_BarricadedSuspects | true | โ | |
Boat_BarricadedSuspects | true | โ | |
Rig_BarricadedSuspects | true | โ | |
Island_BarricadedSuspects | true | โ |
LOSConeDegrees
Angle in Degrees between line traces to target when checking visibility. Both traces must be unobstructed for AI to see player.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ |
VisibilityTracePairOffset
Fixed offset between each trace pair, perpendicular to direction between AI and target
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2 | โ |
BoneRetargetingRate
The amount of time in seconds until retargeting to another bone in the current zone.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ | |
Farm_Raid | 0.35 | โ | |
Meth_Raid | 0.5 | โ | |
Ridgeline_BarricadedSuspects | 0.2 | โ |
EngagementTimeUntilReachedLastBoneZone
The amount of time in seconds it takes to reach the last bone target zone while engaging an enemy.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2.75 | โ | |
Farm_Raid | 1.5 | โ | |
Meth_Raid | 3.0 | โ | |
Meth_Apartments_BarricadedSuspects | 4.0 | โ |
HideActionSearchExtent
Custom extent to search for cover landmarks when using the hide action.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 10000.0 | โ |
CoverSearchExtent
Maximum distance to look for cover in centimeters.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2000.0 | โ | |
Campus_BarricadedSuspects | 3000 | โ | |
Meth_Raid | 850.0 | โ | |
Meth_BarricadedSuspects | 850.0 | โ | |
Meth_Apartments_BarricadedSuspects | 850.0 | โ | |
Hotel_Raid | 1250.0 | โ | |
Dev_HotelCoverTest | 750.0 | โ | |
Agency_BarricadedSuspects | 2000.0 | โ | |
Agency2_BarricadedSuspects | 2000.0 | โ |
CoverLandmarkSearchExtent
Maximum distance to look for cover landmarks in centimeters.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000.0 | โ |
CoverSearchExclusionRadiusAroundInstigator
Exclude all cover points within the specified radius around the instigator in centimeters.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000.0 | โ | |
Farm_Raid | 1000.0 | โ | |
Hotel_Raid | 850.0 | โ | |
Agency_BarricadedSuspects | 800.0 | โ | |
Agency2_BarricadedSuspects | 800.0 | โ |
MinFlees
Minimum number of AI who will flee the room when they spot a player.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1 | โ | |
Ridgeline_BarricadedSuspects | 1 | โ |
MaxFlees
Maximum number of AI who will flee the room when they spot a player.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2 | โ | |
Campus_BarricadedSuspects | 2 | โ | |
Gas_ActiveShooter | 1 | โ | |
Gas_Raid | 0 | โ | |
FastFood_BarricadedSuspects | 0 | โ | |
FastFood_ActiveShooter | 0 | โ | |
Club_BarricadedSuspects | 1 | โ | |
Hospital_BombThreat | 1 | โ | |
Ridgeline_BarricadedSuspects | 4 | โ |
These options only apply to AI suspects.
DamageCap
Limits the amount of damage per hit.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 70.0 | โ |
SuspectHealth
Suspect health
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 160.0 | โ | |
Campus_BarricadedSuspects | 200.0 | โ | |
Gas_BombThreat | 180.0 | โ | |
Gas_HostageRescue | 180.0 | โ | |
Gas_BarricadedSuspects | 180.0 | โ | |
Gas_Raid | 180.0 | โ | |
GoreDevTest_BarricadedSuspects | 180.0 | โ | |
Port_HostageRescue | 120.0 | โ | |
Hotel_ActiveShooter | 180.0 | โ | |
FastFood_BarricadedSuspects | 250.0 | โ | |
FastFood_ActiveShooter | 250.0 | โ | |
Club_BarricadedSuspects | 160.0 | โ | |
Hospital_BarricadedSuspects | 200.0 | โ | |
Hospital_BombThreat | 200.0 | โ | |
Penthouse_BarricadedSuspects | 200.0 | โ | |
Sins_BarricadedSuspects | 200.0 | โ | |
Ridgeline_BarricadedSuspects | 250.0 | โ | |
Narcos_BarricadedSuspects | 190 | โ |
MaxWorldBuildingActivities
The max amount of AI that can perform world building activities at once. 0 = Unlimited
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3 | โ |
SuspectChanceToSpawnWithNoWeapon
If suspect has no weapon then weapon will be drawn after fleeing and breaking LOS or by fake surrendering
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ | |
Farm_BarricadedSuspects | 0.0 | โ | |
Farm_Raid | 0.0 | โ | |
Gas_BombThreat | 0.0 | โ | |
Gas_ActiveShooter | 0.0 | โ | |
Gas_HostageRescue | 0.0 | โ | |
Gas_Raid | 0.0 | โ | |
Port_HostageRescue | 0.0 | โ | |
Hotel_ActiveShooter | 0.0 | โ | |
Meth_Raid | 0.2 | โ | |
Meth_BarricadedSuspects | 0.2 | โ | |
Meth_Apartments_BarricadedSuspects | 0.2 | โ | |
Club_BarricadedSuspects | 0.0 | โ |
ChanceToPlayVoicelineWhenHeardSwat
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.7 | โ |
ChanceToMisfireGunWhenStartled
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ | |
Gas_BombThreat | 0.05 | โ | |
Gas_ActiveShooter | 0.05 | โ | |
Gas_HostageRescue | 0.05 | โ | |
Gas_BarricadedSuspects | 0.05 | โ | |
Gas_Raid | 0.05 | โ | |
Meth_Raid | 0.01 | โ | |
Meth_BarricadedSuspects | 0.01 | โ | |
Meth_Apartments_BarricadedSuspects | 0.01 | โ |
CoverLandmarkExitChanceOnYell
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ |
PerpetualCoverFireTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 60.0 | โ |
SuspectGlobalFlankCooldown
How long to cooldown all flank combat moves when initiated
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
x= 3.0
Y= 10.0
|
โ |
SuspectGlobalInvestigationCooldown
How long to cooldown all investigations when initiated
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
x= 5.0
Y= 7.0
|
โ |
SuspectGlobalPushCooldown
How long to cooldown all push combat moves when initiated
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
x= 4.0
Y= 8.0
|
โ |
TimeToFireAtDoorAfterKick
Time for suspects to target a door after being kicked in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 1.0
Y= 2.0
|
โ |
SuspectRequiredTimeSpentOnTarget
The amount of time AI must be aiming at an enemy before they can shoot (i.e. if a suspect changes targets, they must target them for 0.3 seconds before they can shoot)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SuspectWeaponSwitchCooldown
Time until AI is allowed to switch weapon again after switching
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2.0 | โ |
SuspectTimeWithWeaponUpBeforeFiring
A value in seconds
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ | |
Hotel_ActiveShooter | 0.5 | โ | |
Hotel_Raid | 0.5 | โ |
SuspectEngagementTimeResetOnLOSLossTime
After losing LOS on current target for this time, the engagement timer resets. NOTE, as TargetingComp ticks at 1/sec, the time is this value + [0, 1] seconds
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ |
SuspectAccuracy
Suspect accuracy in degrees (0.0 = Perfectly Accurate, 5+ = Can't really hit anything beyond 10m)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3.5 | โ | |
Meth_Apartments_BarricadedSuspects | 4 | โ | |
Ridgeline_BarricadedSuspects | 3.3 | โ | |
Narcos_BarricadedSuspects | 3.3 | โ |
SuspectAccuracyLostPerTenMetersToTarget
Value of 1.0 will lose 1 degree of accuracy every 10m (which is a lot).. don't tune this higher than ~0.1.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ | |
DataCenter_BarricadedSuspects | 0.05 | โ | |
Farm_BarricadedSuspects | 0.25 | โ | |
Port_BarricadedSuspects | 0.25 | โ |
SuspectAccuracyLostPerMeterSecond
Accuracy loss per m/s of movement speed (avg. speed when shooting is around ~2.3 m/s)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.04 | โ | |
Hospital_BombThreat | 0.3 | โ |
ShrinkAccuracyConeAtRangeScale
How much to scale the accuracy cone over distance, so that it linearly scales (ie. Value of 1 = 10m = 5 Degree Cone, 20m = 2.5 Degree cone, 30m = 1.25 Degree cone) and so on
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.1 | โ |
SuspectExplosiveVestAccuracy
Shooting accuracy of suspects wearing an exlposive vest. The higher the value, the lower the accuracy.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5.0 | โ |
GasVisibilityAccuracyPenaltyPerMeter
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ |
GasVisibilityBlockingThreshold
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 300.0 | โ |
HostageTakeAccuracyNerf
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 6.0 | โ |
SuspectDefaultFireRate
Default fire rate if we don't find it in the weapon look up. (in seconds)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.09 | โ |
SuspectRifleFireRate
Rifle fire rate for suspects.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.09 | โ |
SuspectRifleFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.05
Y= 0.15
|
โ |
SuspectSMGFireRate
SMG fire rate for suspects.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.08 | โ |
SuspectSMGFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.0
Y= 0.1
|
โ |
SuspectLMGFireRate
LMG fire rate for suspects.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.11 | โ |
SuspectLMGFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.05
Y= 0.1
|
โ |
SuspectPistolFireRate
Pistol fire rate for suspects.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ |
SuspectPistolFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.0
Y= 0.5
|
โ |
SuspectShotgunFireRate
Shotgun fire rate for suspects.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ | |
Farm_BarricadedSuspects | 0.4 | โ | |
Farm_Raid | 0.7 | โ | |
Rig_BarricadedSuspects | 0.4 | โ |
SuspectShotgunFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.0
Y= 0.5
|
โ |
Sight, hearing, reaction time, and stress
SightDetectionAccuracy
How accurate can the AI sight detect the players extremities (limbs). 1.0 = Fully accurate, can see hands/legs/feet more easily. 0.0 = Regular accuracy, can not see the players limbs, only the torso
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ |
SuspectCoverEvaluationCooldown
Suspects will trigger an evaluation event every {value} seconds to peek behind covers in order to check if there's any SWAT. If not, they will leave the cover
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5.0 | โ |
SuspectTrackLastKnownPositionTime
How long to watch the target's last known position after losing sight of them
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 90.0 | โ |
UnalertedSightRange
Range (in cm) that an unalerted enemy can potentially spot SWAT
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5000 | โ | |
Meth_Raid | 1750 | โ | |
Meth_BarricadedSuspects | 1750 | โ | |
Meth_Apartments_BarricadedSuspects | 1750 | โ |
AlertedSightRange
Range (in cm) that an alerted enemy can potentially spot SWAT
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 7000 | โ |
FlashlightPerceptionRange
Maximum range to perceive flashlights in centimeters. If flashlight goes beyond the specified range, forget the flashlight.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1500.0 | โ |
FlashlightSeenReactionTime
Reaction time in seconds to react to percieved flashlight.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ |
FlashlightForgetTime
Time to forget the flashlight after not seeing it in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.75 | โ |
DoorKickHearingRange
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000.0 | โ |
GunShotHearingRange
Maximum range to perceive gunshots in centimeters.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2000.0 | โ |
GunShotReactionTime
Reaction time in seconds to react to gunshots.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
GunShotForgetTime
The amount of time in seconds until suspects forget gunshots
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 30.0 | โ |
GeneralExplosionReactionTime
Reaction time in seconds to react to an explosion of any kind (excluding grenade detonations)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.15 | โ |
GrenadePerceptionRange
Maximum range to perceive grenades in centimeters
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1500 | โ |
GrenadeSeenReactionTime
Reaction time after seeing a thrown grenade in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 60.0 | โ |
GrenadeHeardReactionTime
Reaction time after hearing a thrown grenade in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 60.0 | โ |
GrenadeDetonateReactionTime
Reaction time after hearing a grenade detonation in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ |
GrenadeForgetTime
Time to forget the grenade after not sensing it anymore in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ |
SuspectAlertReactionTimeMultiplier
A multiplier value from 0.0 to 1.0. A value of 0.5 means reaction time of any stimulus will be halved when in the alerted state (reacting 50% faster than the base stimulus reaction time)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ |
SuspectDamageStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.025 | โ |
SuspectSightStimulusReactionTime
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ | |
Farm_BarricadedSuspects | 0.2 | โ | |
Farm_Raid | 0.2 | โ |
SuspectSightReactionTimeIncreasePerTwentyMeters
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SuspectSoundStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
SuspiciousSightRange
Suspicious Sight Range (Unalerted = Has heard noises but hasn't spotted a swat officer)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 6000 | โ |
SuspectSuspiciousReactionTimeMultiplier
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.6 | โ |
SuspectStartleAtSightOfEnemyChance
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.4 | โ |
SuspectStartingStress
AI stress will naturally decrease or increase depending on how aggressive your team is. AI in high stress will not hesitate to shoot you and be combative, while AI in low stress will not be as aggressive.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ | |
Hotel_HostageRescue | 1.0 | โ | |
Campus_BarricadedSuspects | 1 | โ | |
wb_combat_01a_BarricadedSuspects | 1.0 | โ | |
Farm_Raid | 0.8 | โ | |
Gas_BombThreat | 1.0 | โ | |
Gas_ActiveShooter | 1.0 | โ | |
Gas_HostageRescue | 1.0 | โ | |
Gas_BarricadedSuspects | 0.0 | โ | |
Gas_Raid | 0.0 | โ | |
Port_HostageRescue | 1.0 | โ | |
Port_BombThreat | 1.0 | โ | |
Hotel_ActiveShooter | 1.0 | โ | |
FastFood_BarricadedSuspects | 1.0 | โ | |
FastFood_ActiveShooter | 1.0 | โ | |
Meth_Raid | 0.0 | โ | |
Hotel_Raid | 0.5 | โ | |
Club_BarricadedSuspects | 1.0 | โ | |
Hotel_BarricadedSuspects | 1.0 | โ | |
Hospital_BarricadedSuspects | 1.0 | โ | |
Sins_BarricadedSuspects | 0.2 | โ | |
Ridgeline_BarricadedSuspects | 0.85 | โ |
DamageStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ |
DoorKickStress
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
FriendlyKilledStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ | |
Coyote_BarricadedSuspects | 0.5 | โ | |
DataCenter_BarricadedSuspects | 0.7 | โ | |
Streamer_BarricadedSuspects | 0.5 | โ | |
Farm_BarricadedSuspects | 0.35 | โ | |
Gas_BarricadedSuspects | 0.75 | โ | |
Port_BarricadedSuspects | 0.4 | โ | |
Dealer_BarricadedSuspects | 0.8 | โ | |
Meth_BarricadedSuspects | 0.35 | โ | |
Importer_BarricadedSuspects | 0.5 | โ | |
Penthouse_BarricadedSuspects | 0.7 | โ | |
Agency_BarricadedSuspects | 0.6 | โ | |
Agency2_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 0.5 | โ | |
Sins_BarricadedSuspects | 0.5 | โ | |
Beachfront_BarricadedSuspects | 0.7 | โ | |
Narcos_BarricadedSuspects | 0.5 | โ | |
Dorms_BarricadedSuspects | 0.6 | โ | |
Lawmaker_BarricadedSuspects | 0.7 | โ | |
Boat_BarricadedSuspects | 0.75 | โ | |
Rig_BarricadedSuspects | 0.5 | โ | |
Island_BarricadedSuspects | 0.75 | โ |
GunshotStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
NoEquippedWeaponStress
only applies when tracking a target, this value gets multiplied by the delta time
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ |
PlayerADSStress
this value gets multiplied by the delta time
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.15 | โ |
StressUntilWeaponRaise
when current stress levels reach this value and above, AI will become "alerted" with their weapon raised
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ | |
Campus_BarricadedSuspects | 0.0 | โ | |
Coyote_BarricadedSuspects | 2.5 | โ | |
DataCenter_BarricadedSuspects | 2.5 | โ | |
Streamer_BarricadedSuspects | 2.5 | โ | |
Farm_BarricadedSuspects | 1.5 | โ | |
Gas_BarricadedSuspects | 2.2 | โ | |
Port_BarricadedSuspects | 1.5 | โ | |
Dealer_BarricadedSuspects | 3.0 | โ | |
Meth_BarricadedSuspects | 1.75 | โ | |
Importer_BarricadedSuspects | 2 | โ | |
Penthouse_BarricadedSuspects | 2.5 | โ | |
Agency_BarricadedSuspects | 2.0 | โ | |
Agency2_BarricadedSuspects | 2.5 | โ | |
Valley_BarricadedSuspects | 2.5 | โ | |
Sins_BarricadedSuspects | 1.5 | โ | |
Beachfront_BarricadedSuspects | 2 | โ | |
Narcos_BarricadedSuspects | 1.5 | โ | |
Dorms_BarricadedSuspects | 3.2 | โ | |
Lawmaker_BarricadedSuspects | 2.1 | โ | |
Boat_BarricadedSuspects | 2 | โ | |
Rig_BarricadedSuspects | 2.5 | โ | |
Island_BarricadedSuspects | 2 | โ |
StunStress
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SuppressedGunshotStress
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
SquadMemberKilledStress
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ |
AI will be stunned when their stun health reaches 0
StunHealth
Stun health, when it reaches 0, AI will be stunned.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 100 | โ | |
Ridgeline_BarricadedSuspects | 200 | โ |
BeanbagStunDuration
How long the AI is stunned for by beanbags in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3.0 | โ |
AIStunDuration
How long the AI is stunned for in seconds.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 8.0 | โ |
RubberballStunDamage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 100 | โ |
GrenadeStunDamage
Stun damage dealt by grenades.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 100 | โ | |
Ridgeline_BarricadedSuspects | 100 | โ |
BeanbagShotgunStunDamage
Stun damage dealt by beanbag shotguns.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 100 | โ | |
Ridgeline_BarricadedSuspects | 100 | โ |
PepperballStunDamage
Stun damage dealt by pepperballs.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 25 | โ | |
Ridgeline_BarricadedSuspects | 25 | โ |
TaserStunDamage
Stun damage dealt by tasers.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 100 | โ | |
Ridgeline_BarricadedSuspects | 100 | โ |
NineBangerAccuracyPenalty
Accuracy penalty applied per ninebanger bang, up to 4x
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
AccuracyPenaltyRecovery
Accuracy penalty recovery per second.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.02 | โ |
PepperSprayAccuracyPenalty
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 11.0 | โ |
PepperSprayAccuracyPenaltyRecovery
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3.0 | โ |
SuspectKnifeFakeForwardChance
The chance that a suspect who surrendered with knife will try to stab SWAT if they get close enough (1.0 = 100%)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ |
ChanceToSurrenderWithItem
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
ChanceToFakeSurrenderWhenOrderedToTurnAround
a small chance to perform a fake surrender when told to turn around for an arrest
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
PlayDeadChance
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.15 | โ |
SuicideChance
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ | |
Club_BarricadedSuspects | 0.35 | โ | |
Hospital_BarricadedSuspects | 0.35 | โ |
HesitationChanceArmed
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.15 | โ | |
Gas_BombThreat | 0.20 | โ | |
Gas_ActiveShooter | 0.0 | โ | |
Gas_HostageRescue | 0.0 | โ | |
Gas_BarricadedSuspects | 0.20 | โ |
HesitationTimeArmed
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5.0 | โ |
HesitationTimeUnarmed
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5.0 | โ |
MaxRoamers
Maximum number of roamers (AI that move around searching for SWAT) in all game modes
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1 | โ | |
Club_BarricadedSuspects | 1 | โ |
MaxMeleeSuspects
Maximum number of melee suspects
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Meth_Raid | 4 | โ | |
Meth_Apartments_BarricadedSuspects | 3 | โ |
MinExplosiveVestSuspects
Minimum number of suspects with explosive vests
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ |
MaxExplosiveVestSuspects
Maximum number of suspects with explosive vests
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Club_BarricadedSuspects | 2 | โ |
MinSuspects
Minimum number of suspects
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Campus_BarricadedSuspects | 4 | โ | |
Coyote_BarricadedSuspects | 13 | โ | |
DataCenter_BarricadedSuspects | 10 | โ | |
Streamer_BarricadedSuspects | 8 | โ | |
Farm_BarricadedSuspects | 12 | โ | |
Farm_Raid | 15 | โ | |
Gas_BombThreat | 4 | โ | |
Gas_ActiveShooter | 1 | โ | |
Gas_HostageRescue | 4 | โ | |
Gas_BarricadedSuspects | 4 | โ | |
Gas_Raid | 5 | โ | |
GoreDevTest_BarricadedSuspects | 20 | โ | |
Port_HostageRescue | 8 | โ | |
Port_BombThreat | 8 | โ | |
Port_BarricadedSuspects | 17 | โ | |
Dealer_BarricadedSuspects | 15 | โ | |
FastFood_BarricadedSuspects | 2 | โ | |
FastFood_ActiveShooter | 1 | โ | |
Meth_Raid | 18 | โ | |
Meth_BarricadedSuspects | 13 | โ | |
Meth_Apartments_BarricadedSuspects | 5 | โ | |
Hotel_Raid | 14 | โ | |
Club_BarricadedSuspects | 13 | โ | |
Hospital_BarricadedSuspects | 15 | โ | |
Hospital_BombThreat | 10 | โ | |
Importer_BarricadedSuspects | 15 | โ | |
Penthouse_BarricadedSuspects | 8 | โ | |
Agency_BarricadedSuspects | 7 | โ | |
Agency2_BarricadedSuspects | 7 | โ | |
Valley_BarricadedSuspects | 13 | โ | |
Sins_BarricadedSuspects | 10 | โ | |
Beachfront_BarricadedSuspects | 0 | โ | |
Ridgeline_BarricadedSuspects | 2 | โ | |
Narcos_BarricadedSuspects | 8 | โ | |
Dorms_BarricadedSuspects | 11 | โ | |
Lawmaker_BarricadedSuspects | 9 | โ | |
Boat_BarricadedSuspects | 10 | โ | |
Rig_BarricadedSuspects | 14 | โ | |
Island_BarricadedSuspects | 20 | โ |
MinSuspects_Group0
Minimum number of suspects in group 0
Map & Mode | Original | Modified | |
---|---|---|---|
Coyote_BarricadedSuspects | 0 | โ | |
Farm_BarricadedSuspects | 2 | โ | |
Port_BarricadedSuspects | 8 | โ | |
Meth_BarricadedSuspects | 0 | โ | |
Club_BarricadedSuspects | 0 | โ | |
Penthouse_BarricadedSuspects | 0 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ | |
Sins_BarricadedSuspects | 0 | โ | |
Ridgeline_BarricadedSuspects | 0 | โ | |
Narcos_BarricadedSuspects | 3 | โ | |
Dorms_BarricadedSuspects | 3 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ | |
Boat_BarricadedSuspects | 4 | โ | |
Rig_BarricadedSuspects | 2 | โ | |
Island_BarricadedSuspects | 4 | โ |
MinSuspects_Group1
Minimum number of suspects in group 1
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 1 | โ | |
Coyote_BarricadedSuspects | 2 | โ | |
Farm_BarricadedSuspects | 0 | โ | |
Port_BarricadedSuspects | 5 | โ | |
Meth_BarricadedSuspects | 1 | โ | |
Club_BarricadedSuspects | 1 | โ | |
Hospital_BarricadedSuspects | 0 | โ | |
Penthouse_BarricadedSuspects | 1 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ | |
Sins_BarricadedSuspects | 2 | โ | |
Sins_BarricadedSuspects | 3 | โ | |
Ridgeline_BarricadedSuspects | 0 | โ | |
Narcos_BarricadedSuspects | 3 | โ | |
Dorms_BarricadedSuspects | 3 | โ | |
Lawmaker_BarricadedSuspects | 2 | โ | |
Boat_BarricadedSuspects | 3 | โ | |
Rig_BarricadedSuspects | 0 | โ | |
Island_BarricadedSuspects | 4 | โ |
MinSuspects_Group2
Minimum number of suspects in group 2
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 1 | โ | |
Streamer_BarricadedSuspects | 0 | โ | |
Farm_BarricadedSuspects | 1 | โ | |
Meth_BarricadedSuspects | 4 | โ | |
Hospital_BarricadedSuspects | 1 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ | |
Ridgeline_BarricadedSuspects | 0 | โ | |
Narcos_BarricadedSuspects | 0 | โ | |
Dorms_BarricadedSuspects | 4 | โ | |
Lawmaker_BarricadedSuspects | 1 | โ | |
Boat_BarricadedSuspects | 3 | โ | |
Rig_BarricadedSuspects | 0 | โ | |
Island_BarricadedSuspects | 10 | โ |
MinSuspects_Group3
Minimum number of suspects in group 3
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 0 | โ | |
Coyote_BarricadedSuspects | 2 | โ | |
Streamer_BarricadedSuspects | 1 | โ | |
Farm_BarricadedSuspects | 0 | โ | |
Meth_BarricadedSuspects | 2 | โ | |
Hospital_BarricadedSuspects | 0 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ | |
Lawmaker_BarricadedSuspects | 0 | โ | |
Rig_BarricadedSuspects | 0 | โ | |
Island_BarricadedSuspects | 0 | โ |
MinSuspects_Group4
Minimum number of suspects in group 4
Map & Mode | Original | Modified | |
---|---|---|---|
Streamer_BarricadedSuspects | 0 | โ | |
Farm_BarricadedSuspects | 0 | โ | |
Port_BarricadedSuspects | 0 | โ | |
Meth_BarricadedSuspects | 0 | โ | |
Club_BarricadedSuspects | 4 | โ | |
Hospital_BarricadedSuspects | 1 | โ | |
Rig_BarricadedSuspects | 0 | โ | |
Island_BarricadedSuspects | 1 | โ |
MinSuspects_Group5
Minimum number of suspects in group 5
Map & Mode | Original | Modified | |
---|---|---|---|
Streamer_BarricadedSuspects | 2 | โ | |
Farm_BarricadedSuspects | 0 | โ | |
Port_BarricadedSuspects | 0 | โ | |
Club_BarricadedSuspects | 0 | โ | |
Hospital_BarricadedSuspects | 1 | โ | |
Importer_BarricadedSuspects | 5 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ |
MinSuspects_Group6
Minimum number of suspects in group 6
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 0 | โ | |
Club_BarricadedSuspects | 0 | โ | |
Importer_BarricadedSuspects | 0 | โ |
MinSuspects_Group7
Minimum number of suspects in group 7
Map & Mode | Original | Modified | |
---|---|---|---|
Rig_BarricadedSuspects | 2 | โ |
MinSuspects_Group8
Minimum number of suspects in group 8
Map & Mode | Original | Modified | |
---|---|---|---|
Importer_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 1 | โ | |
Lawmaker_BarricadedSuspects | 0 | โ |
MinSuspects_Group9
Minimum number of suspects in group 9
Map & Mode | Original | Modified | |
---|---|---|---|
Importer_BarricadedSuspects | 0 | โ | |
Valley_BarricadedSuspects | 0 | โ |
MinSuspects_Group10
Minimum number of suspects in group 10
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 1 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 1 | โ |
MinSuspects_Group11
Minimum number of suspects in group 11
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 1 | โ |
MinSuspects_Group12
Minimum number of suspects in group 12
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 1 | โ |
MinSuspects_Group13
Minimum number of suspects in group 13
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 0 | โ |
MaxSuspects
Maximum number of suspects
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Hotel_HostageRescue | 15 | โ | |
Campus_BarricadedSuspects | 4 | โ | |
Coyote_BarricadedSuspects | 15 | โ | |
DataCenter_BarricadedSuspects | 12 | โ | |
Streamer_BarricadedSuspects | 10 | โ | |
Farm_BarricadedSuspects | 14 | โ | |
Farm_Raid | 20 | โ | |
Gas_BombThreat | 6 | โ | |
Gas_ActiveShooter | 2 | โ | |
Gas_HostageRescue | 6 | โ | |
Gas_BarricadedSuspects | 5 | โ | |
Gas_Raid | 6 | โ | |
GoreDevTest_BarricadedSuspects | 20 | โ | |
Port_HostageRescue | 12 | โ | |
Port_BombThreat | 12 | โ | |
Port_BarricadedSuspects | 20 | โ | |
Dealer_BarricadedSuspects | 17 | โ | |
Hotel_ActiveShooter | 3 | โ | |
FastFood_BarricadedSuspects | 3 | โ | |
FastFood_ActiveShooter | 2 | โ | |
Meth_Raid | 20 | โ | |
Meth_BarricadedSuspects | 15 | โ | |
Meth_Apartments_BarricadedSuspects | 7 | โ | |
Hotel_Raid | 20 | โ | |
Club_BarricadedSuspects | 14 | โ | |
Hospital_BarricadedSuspects | 18 | โ | |
Hospital_BombThreat | 12 | โ | |
Importer_BarricadedSuspects | 17 | โ | |
Penthouse_BarricadedSuspects | 10 | โ | |
Agency_BarricadedSuspects | 8 | โ | |
Agency2_BarricadedSuspects | 8 | โ | |
Valley_BarricadedSuspects | 14 | โ | |
Sins_BarricadedSuspects | 13 | โ | |
Beachfront_BarricadedSuspects | 2 | โ | |
Ridgeline_BarricadedSuspects | 2 | โ | |
Narcos_BarricadedSuspects | 10 | โ | |
Dorms_BarricadedSuspects | 13 | โ | |
Lawmaker_BarricadedSuspects | 10 | โ | |
Boat_BarricadedSuspects | 11 | โ | |
Rig_BarricadedSuspects | 18 | โ | |
Island_BarricadedSuspects | 24 | โ |
MaxSuspects_Group0
Maximum number of suspects in group 0
Map & Mode | Original | Modified | |
---|---|---|---|
Coyote_BarricadedSuspects | 15 | โ | |
Farm_BarricadedSuspects | 3 | โ | |
Port_BarricadedSuspects | 14 | โ | |
Meth_BarricadedSuspects | 4 | โ | |
Club_BarricadedSuspects | 13 | โ | |
Penthouse_BarricadedSuspects | 9 | โ | |
Agency_BarricadedSuspects | 5 | โ | |
Agency2_BarricadedSuspects | 5 | โ | |
Sins_BarricadedSuspects | 11 | โ | |
Ridgeline_BarricadedSuspects | 1 | โ | |
Narcos_BarricadedSuspects | 4 | โ | |
Dorms_BarricadedSuspects | 3 | โ | |
Lawmaker_BarricadedSuspects | 5 | โ | |
Boat_BarricadedSuspects | 5 | โ | |
Rig_BarricadedSuspects | 3 | โ | |
Island_BarricadedSuspects | 5 | โ |
MaxSuspects_Group1
Maximum number of suspects in group 1
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 2 | โ | |
Coyote_BarricadedSuspects | 4 | โ | |
Farm_BarricadedSuspects | 6 | โ | |
Port_BarricadedSuspects | 8 | โ | |
Meth_BarricadedSuspects | 4 | โ | |
Club_BarricadedSuspects | 2 | โ | |
Hospital_BarricadedSuspects | 10 | โ | |
Penthouse_BarricadedSuspects | 3 | โ | |
Agency_BarricadedSuspects | 2 | โ | |
Agency2_BarricadedSuspects | 2 | โ | |
Ridgeline_BarricadedSuspects | 1 | โ | |
Narcos_BarricadedSuspects | 5 | โ | |
Dorms_BarricadedSuspects | 7 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ | |
Boat_BarricadedSuspects | 4 | โ | |
Rig_BarricadedSuspects | 5 | โ | |
Island_BarricadedSuspects | 5 | โ |
MaxSuspects_Group2
Maximum number of suspects in group 2
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 2 | โ | |
Streamer_BarricadedSuspects | 3 | โ | |
Farm_BarricadedSuspects | 4 | โ | |
Meth_BarricadedSuspects | 7 | โ | |
Hospital_BarricadedSuspects | 8 | โ | |
Agency_BarricadedSuspects | 3 | โ | |
Agency2_BarricadedSuspects | 3 | โ | |
Ridgeline_BarricadedSuspects | 1 | โ | |
Narcos_BarricadedSuspects | 3 | โ | |
Dorms_BarricadedSuspects | 6 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ | |
Boat_BarricadedSuspects | 4 | โ | |
Rig_BarricadedSuspects | 8 | โ | |
Island_BarricadedSuspects | 14 | โ |
MaxSuspects_Group3
Maximum number of suspects in group 3
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 1 | โ | |
Coyote_BarricadedSuspects | 4 | โ | |
Streamer_BarricadedSuspects | 4 | โ | |
Farm_BarricadedSuspects | 7 | โ | |
Meth_BarricadedSuspects | 3 | โ | |
Hospital_BarricadedSuspects | 9 | โ | |
Agency_BarricadedSuspects | 2 | โ | |
Agency2_BarricadedSuspects | 2 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ | |
Rig_BarricadedSuspects | 3 | โ | |
Island_BarricadedSuspects | 3 | โ |
MaxSuspects_Group4
Maximum number of suspects in group 4
Map & Mode | Original | Modified | |
---|---|---|---|
Streamer_BarricadedSuspects | 2 | โ | |
Farm_BarricadedSuspects | 4 | โ | |
Port_BarricadedSuspects | 4 | โ | |
Meth_BarricadedSuspects | 3 | โ | |
Club_BarricadedSuspects | 7 | โ | |
Hospital_BarricadedSuspects | 8 | โ | |
Rig_BarricadedSuspects | 6 | โ | |
Island_BarricadedSuspects | 1 | โ |
MaxSuspects_Group5
Maximum number of suspects in group 5
Map & Mode | Original | Modified | |
---|---|---|---|
Streamer_BarricadedSuspects | 4 | โ | |
Farm_BarricadedSuspects | 4 | โ | |
Port_BarricadedSuspects | 3 | โ | |
Club_BarricadedSuspects | 3 | โ | |
Hospital_BarricadedSuspects | 8 | โ | |
Importer_BarricadedSuspects | 11 | โ | |
Agency_BarricadedSuspects | 10 | โ | |
Agency2_BarricadedSuspects | 10 | โ |
MaxSuspects_Group6
Maximum number of suspects in group 6
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 4 | โ | |
Club_BarricadedSuspects | 2 | โ | |
Importer_BarricadedSuspects | 4 | โ |
MaxSuspects_Group7
Maximum number of suspects in group 7
Map & Mode | Original | Modified | |
---|---|---|---|
Rig_BarricadedSuspects | 3 | โ |
MaxSuspects_Group8
Maximum number of suspects in group 8
Map & Mode | Original | Modified | |
---|---|---|---|
Importer_BarricadedSuspects | 5 | โ | |
Valley_BarricadedSuspects | 7 | โ | |
Lawmaker_BarricadedSuspects | 2 | โ |
MaxSuspects_Group9
Maximum number of suspects in group 9
Map & Mode | Original | Modified | |
---|---|---|---|
Importer_BarricadedSuspects | 3 | โ | |
Valley_BarricadedSuspects | 5 | โ |
MaxSuspects_Group10
Maximum number of suspects in group 10
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 1 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 6 | โ |
MaxSuspects_Group11
Maximum number of suspects in group 11
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 5 | โ |
MaxSuspects_Group12
Maximum number of suspects in group 12
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 4 | โ |
MaxSuspects_Group13
Maximum number of suspects in group 13
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 1 | โ |
MaxTraps
Maximum number of traps that should exist in a level, including both pre-placed and suspect-placed.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3 | โ | |
Coyote_BarricadedSuspects | 0 | โ | |
Farm_Raid | 3 | โ | |
Gas_BombThreat | 0 | โ | |
Gas_ActiveShooter | 0 | โ | |
Gas_HostageRescue | 0 | โ | |
Gas_Raid | 0 | โ | |
Port_HostageRescue | 1 | โ | |
Hotel_ActiveShooter | 0 | โ | |
FastFood_BarricadedSuspects | 2 | โ | |
FastFood_ActiveShooter | 2 | โ | |
Meth_Raid | 0 | โ | |
Meth_BarricadedSuspects | 0 | โ | |
Meth_Apartments_BarricadedSuspects | 2 | โ | |
Hotel_Raid | 3 | โ | |
Club_BarricadedSuspects | 0 | โ | |
Hotel_BarricadedSuspects | 2 | โ | |
Penthouse_BarricadedSuspects | 4 | โ | |
Sins_BarricadedSuspects | 2 | โ | |
Ridgeline_BarricadedSuspects | 7 | โ |
MinTrapsPrePlaced
Minimum number of traps pre-placed before the game starts.
Map & Mode | Original | Modified | |
---|---|---|---|
Penthouse_BarricadedSuspects | 2 | โ | |
Sins_BarricadedSuspects | 2 | โ | |
Ridgeline_BarricadedSuspects | 5 | โ |
MaxTrapsPrePlaced
Maximum number of traps pre-placed before the game starts.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Coyote_BarricadedSuspects | 0 | โ | |
Port_HostageRescue | 0 | โ | |
Meth_Raid | 0 | โ | |
Meth_BarricadedSuspects | 0 | โ | |
Meth_Apartments_BarricadedSuspects | 2 | โ | |
Hotel_Raid | 2 | โ | |
Hotel_BarricadedSuspects | 2 | โ | |
Penthouse_BarricadedSuspects | 4 | โ | |
Sins_BarricadedSuspects | 2 | โ | |
Ridgeline_BarricadedSuspects | 7 | โ |
PrePlaceTrapsNearAISpawns
Should pre-placed traps spawn closer to AI spawns (0=No or 1=Yes)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ |
PrePlaceTrapsNearAISpawnChance
When spawning near AI, chance for given door to get a trap (0.52 = 52%)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ |
MaxLockedDoorsPercentage
Percentage of locked doors in the level (0.225 = 22.5%)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.225 | โ | |
Campus_BarricadedSuspects | 0.1 | โ | |
Ridgeline_BarricadedSuspects | 0.15 | โ | |
Narcos_BarricadedSuspects | 0.15 | โ | |
Dorms_BarricadedSuspects | 0.15 | โ | |
Lawmaker_BarricadedSuspects | 0.1 | โ |
MaxOpenDoorsPercentage
Percentage of open doors in the level (0.075 = 7.5%)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.075 | โ | |
Campus_BarricadedSuspects | 0.075 | โ | |
Streamer_BarricadedSuspects | 0.5 | โ | |
Beachfront_BarricadedSuspects | 0.5 | โ | |
Ridgeline_BarricadedSuspects | 0.1 | โ | |
Narcos_BarricadedSuspects | 0.15 | โ | |
Dorms_BarricadedSuspects | 0.15 | โ | |
Lawmaker_BarricadedSuspects | 0.25 | โ | |
Rig_BarricadedSuspects | 0.2 | โ |
MaxKeycards
Maximum number of keycards allowed to spawn
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2 | โ |
Morale is a value from 0.0 to 1.0. Suspects and civilians suffer negative effects below certain thresholds and surrender when morale reaches 0 and they're shouted at by SWAT.
MaxMorale
Maximum morale
Map & Mode | Original | Modified | |
---|---|---|---|
Lobby_V2 | 1.0 | โ | |
Gas_BombThreat | 0.8 | โ | |
Gas_BarricadedSuspects | 0.8 | โ | |
Gas_Raid | 0.8 | โ | |
Ridgeline_BarricadedSuspects | 1.0 | โ |
SuspectMinMorale
Minimum suspect morale.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.6 | โ | |
Coyote_BarricadedSuspects | 0.6 | โ | |
wb_combat_01a_BarricadedSuspects | 0.7 | โ | |
Streamer_BarricadedSuspects | 0.6 | โ | |
Farm_BarricadedSuspects | 0.6 | โ | |
Farm_Raid | 0.6 | โ | |
Gas_BombThreat | 0.4 | โ | |
Gas_ActiveShooter | 1.0 | โ | |
Gas_HostageRescue | 0.75 | โ | |
Gas_BarricadedSuspects | 0.4 | โ | |
Gas_Raid | 0.4 | โ | |
Dealer_BarricadedSuspects | 0.5 | โ | |
Hotel_ActiveShooter | 0.8 | โ | |
FastFood_BarricadedSuspects | 1 | โ | |
FastFood_ActiveShooter | 1 | โ | |
Club_BarricadedSuspects | 0.8 | โ | |
Hospital_BarricadedSuspects | 0.8 | โ | |
Hospital_BombThreat | 0.8 | โ | |
Penthouse_BarricadedSuspects | 0.8 | โ | |
Valley_BarricadedSuspects | 0.5 | โ | |
Sins_BarricadedSuspects | 0.85 | โ | |
Ridgeline_BarricadedSuspects | 0.75 | โ | |
Narcos_BarricadedSuspects | 0.85 | โ |
SuspectMaxMorale
Maximum suspect morale.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.9 | โ |
CivilianMinMorale
Minimum civilian morale.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.6 | โ | |
Lobby_V2 | 1.0 | โ | |
FastFood_BarricadedSuspects | 0.2 | โ | |
FastFood_ActiveShooter | 0.2 | โ | |
Meth_Apartments_BarricadedSuspects | 0.2 | โ |
CivilianMaxMorale
Maximum civilian morale.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.85 | โ | |
Lobby_V2 | 0.25 | โ | |
FastFood_BarricadedSuspects | 0.5 | โ | |
FastFood_ActiveShooter | 0.5 | โ | |
Meth_Apartments_BarricadedSuspects | 0.5 | โ |
CivilianNonCompliantMorale.Gain
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.025 | โ |
SuspectFriendlySpottedMorale.Gain
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
MaximumDoorBreachesImpactingMorale
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3 | โ |
RepeatBreachDamageFactor
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ |
AIKilledMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ | |
Farm_BarricadedSuspects | -0.5 | โ | |
Farm_Raid | -0.5 | โ | |
Gas_BombThreat | -0.7 | โ | |
Ridgeline_BarricadedSuspects | 0.5 | โ |
AIKilledMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000.0 | โ |
AIKilledMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2000.0 | โ |
BatteringRamMorale.Damage
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ |
BatteringRamMorale.DamageInnerRadius
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 500.0 | โ |
BatteringRamMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1250.0 | โ |
BreachingShotgunMorale.Damage
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.3 | โ |
BreachingShotgunMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 400.0 | โ |
BreachingShotgunMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000.0 | โ |
BashMorale.Damage
Change in morale when the AI is bashed (melee)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ | |
Ridgeline_BarricadedSuspects | -0.5 | โ |
BeanbagShotgunMorale.Damage
Change in morale when the AI is hit by a beanbag shotgun.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ | |
Port_HostageRescue | -0.5 | โ | |
Ridgeline_BarricadedSuspects | -0.15 | โ |
C2DetonateMorale.Damage
Change in morale when the door is breached using C2.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ | |
Ridgeline_BarricadedSuspects | -0.3 | โ |
C2DetonateMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 500.0 | โ |
C2DetonateMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000.0 | โ |
GrenadeDetonateMorale.Damage
Change in morale when a grenade is detonated.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ | |
Farm_BarricadedSuspects | -0.5 | โ | |
Farm_Raid | -0.5 | โ | |
Gas_BombThreat | -0.4 | โ | |
Port_HostageRescue | -0.4 | โ | |
Ridgeline_BarricadedSuspects | -0.25 | โ |
GrenadeDetonateMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 400.0 | โ |
GrenadeDetonateMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1100.0 | โ |
KickDoorMorale.Damage
Change in morale when the door is kicked.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ | |
Ridgeline_BarricadedSuspects | 0.1 | โ |
KickDoorMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 300.0 | โ |
KickDoorMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 700.0 | โ |
KickDoorMorale.SuccessMultiplier
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2.0 | โ |
FireWeaponMorale.Damage
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Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.001 | โ |
FireWeaponMorale.DamageInnerRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 800.0 | โ |
FireWeaponMorale.DamageOuterRadius
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2000.0 | โ |
FireWeaponMorale.Gain
Amount of morale gained per shot of firing a weapon
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.005 | โ | |
Ridgeline_BarricadedSuspects | 0.1 | โ |
PepperballMorale.Damage
Change in morale when the AI is hit by a pepperball.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ | |
Port_HostageRescue | -0.1 | โ | |
Ridgeline_BarricadedSuspects | -0.05 | โ |
PeppersprayMorale.Damage
Change in morale per second of getting sprayed.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.075 | โ | |
Ridgeline_BarricadedSuspects | -0.125 | โ |
TaserMorale.Damage
Change in morale when the AI is tased.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.75 | โ | |
Ridgeline_BarricadedSuspects | -1.0 | โ |
SuppressionMorale.Damage
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.025 | โ | |
Club_BarricadedSuspects | 0.0 | โ | |
Hospital_BarricadedSuspects | 0.001 | โ | |
Hospital_BombThreat | 0.001 | โ | |
Ridgeline_BarricadedSuspects | 0.0 | โ |
SuspectMoraleLowReload
Use slow reload speed when morale goes below this value.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.3 | โ | |
Ridgeline_BarricadedSuspects | 0.1 | โ |
SuspectMoraleMediumReload
Use medium reload speed when morale goes below this value.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ | |
Ridgeline_BarricadedSuspects | 0.2 | โ |
SuspectNonCompliantMorale.Gain
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
CivilianHealth
Civilian health.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 100.0 | โ | |
Port_HostageRescue | 50.0 | โ | |
FastFood_BarricadedSuspects | 60.0 | โ | |
FastFood_ActiveShooter | 60.0 | โ |
CivilianAlertReactionTimeMultiplier
A multiplier value from 0.0 to 1.0. A value of 0.5 means reaction time of any stimulus will be halved when in the alerted state (reacting 50% faster than the base stimulus reaction time)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.67 | โ |
CivilianDamageStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.025 | โ |
CivilianSightStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.25 | โ |
CivilianSoundStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
MinExplosiveVestCivilians
Minimum number of civilians with explosive vests
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ |
MaxExplosiveVestCivilians
Maximum number of civilians with explosive vests
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Club_BarricadedSuspects | 2 | โ |
MinCivilians
Minimum number of civilians.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Campus_BarricadedSuspects | 12 | โ | |
Coyote_BarricadedSuspects | 2 | โ | |
DataCenter_BarricadedSuspects | 5 | โ | |
Streamer_BarricadedSuspects | 2 | โ | |
Farm_BarricadedSuspects | 4 | โ | |
Gas_BombThreat | 2 | โ | |
Gas_ActiveShooter | 5 | โ | |
Gas_HostageRescue | 2 | โ | |
Gas_BarricadedSuspects | 5 | โ | |
Gas_Raid | 4 | โ | |
GoreDevTest_BarricadedSuspects | 0 | โ | |
Port_BarricadedSuspects | 4 | โ | |
Dealer_BarricadedSuspects | 5 | โ | |
FastFood_BarricadedSuspects | 5 | โ | |
FastFood_ActiveShooter | 5 | โ | |
Meth_BarricadedSuspects | 5 | โ | |
Meth_Apartments_BarricadedSuspects | 3 | โ | |
Club_BarricadedSuspects | 9 | โ | |
Hospital_BarricadedSuspects | 11 | โ | |
Hospital_BombThreat | 5 | โ | |
Importer_BarricadedSuspects | 5 | โ | |
Penthouse_BarricadedSuspects | 1 | โ | |
Agency_BarricadedSuspects | 4 | โ | |
Agency2_BarricadedSuspects | 4 | โ | |
Valley_BarricadedSuspects | 8 | โ | |
Sins_BarricadedSuspects | 4 | โ | |
Narcos_BarricadedSuspects | 5 | โ | |
Dorms_BarricadedSuspects | 6 | โ | |
Lawmaker_BarricadedSuspects | 6 | โ | |
Boat_BarricadedSuspects | 8 | โ | |
Rig_BarricadedSuspects | 11 | โ | |
Island_BarricadedSuspects | 1 | โ |
MinCivilians_Group0
Minimum number of civilians in group 0
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 0 | โ | |
Meth_BarricadedSuspects | 1 | โ |
MinCivilians_Group1
Minimum number of civilians in group 1
Map & Mode | Original | Modified | |
---|---|---|---|
Streamer_BarricadedSuspects | 0 | โ | |
Meth_BarricadedSuspects | 0 | โ | |
Importer_BarricadedSuspects | 0 | โ | |
Valley_BarricadedSuspects | 0 | โ | |
Dorms_BarricadedSuspects | 0 | โ |
MinCivilians_Group2
Minimum number of civilians in group 2
Map & Mode | Original | Modified | |
---|---|---|---|
Coyote_BarricadedSuspects | 0 | โ | |
Port_BarricadedSuspects | 0 | โ | |
Meth_BarricadedSuspects | 2 | โ | |
Club_BarricadedSuspects | 4 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Penthouse_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 2 | โ | |
Sins_BarricadedSuspects | 4 | โ | |
Dorms_BarricadedSuspects | 2 | โ |
MinCivilians_Group3
Minimum number of civilians in group 3
Map & Mode | Original | Modified | |
---|---|---|---|
Port_BarricadedSuspects | 3 | โ | |
Club_BarricadedSuspects | 4 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 0 | โ | |
Narcos_BarricadedSuspects | 2 | โ | |
Dorms_BarricadedSuspects | 2 | โ | |
Boat_BarricadedSuspects | 8 | โ |
MinCivilians_Group4
Minimum number of civilians in group 4
Map & Mode | Original | Modified | |
---|---|---|---|
Importer_BarricadedSuspects | 3 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ | |
Valley_BarricadedSuspects | 1 | โ | |
Narcos_BarricadedSuspects | 2 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ | |
Island_BarricadedSuspects | 1 | โ |
MinCivilians_Group5
Minimum number of civilians in group 5
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 2 | โ | |
Lawmaker_BarricadedSuspects | 2 | โ | |
Rig_BarricadedSuspects | 5 | โ |
MinCivilians_Group6
Minimum number of civilians in group 6
Map & Mode | Original | Modified | |
---|---|---|---|
Hospital_BarricadedSuspects | 1 | โ | |
Agency_BarricadedSuspects | 0 | โ | |
Agency2_BarricadedSuspects | 0 | โ | |
Valley_BarricadedSuspects | 2 | โ | |
Lawmaker_BarricadedSuspects | 0 | โ | |
Rig_BarricadedSuspects | 6 | โ |
MinCivilians_Group7
Minimum number of civilians in group 7
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 2 | โ | |
Hospital_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 0 | โ | |
Lawmaker_BarricadedSuspects | 0 | โ |
MinCivilians_Group8
Minimum number of civilians in group 8
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 0 | โ |
MinCivilians_Group9
Minimum number of civilians in group 9
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 1 | โ |
MaxCivilians
Maximum number of civilians.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0 | โ | |
Campus_BarricadedSuspects | 16 | โ | |
Coyote_BarricadedSuspects | 3 | โ | |
DataCenter_BarricadedSuspects | 6 | โ | |
Streamer_BarricadedSuspects | 3 | โ | |
Farm_BarricadedSuspects | 6 | โ | |
Farm_Raid | 5 | โ | |
Gas_BombThreat | 4 | โ | |
Gas_ActiveShooter | 12 | โ | |
Gas_HostageRescue | 4 | โ | |
Gas_BarricadedSuspects | 6 | โ | |
Gas_Raid | 5 | โ | |
GoreDevTest_BarricadedSuspects | 0 | โ | |
Port_HostageRescue | 10 | โ | |
Port_BombThreat | 8 | โ | |
Port_BarricadedSuspects | 8 | โ | |
Dealer_BarricadedSuspects | 7 | โ | |
Hotel_ActiveShooter | 8 | โ | |
FastFood_BarricadedSuspects | 7 | โ | |
FastFood_ActiveShooter | 7 | โ | |
Meth_Raid | 5 | โ | |
Meth_BarricadedSuspects | 7 | โ | |
Meth_Apartments_BarricadedSuspects | 5 | โ | |
Hotel_Raid | 5 | โ | |
Club_BarricadedSuspects | 11 | โ | |
Hospital_BarricadedSuspects | 12 | โ | |
Hospital_BombThreat | 6 | โ | |
Importer_BarricadedSuspects | 6 | โ | |
Penthouse_BarricadedSuspects | 3 | โ | |
Agency_BarricadedSuspects | 6 | โ | |
Agency2_BarricadedSuspects | 6 | โ | |
Valley_BarricadedSuspects | 9 | โ | |
Sins_BarricadedSuspects | 8 | โ | |
Narcos_BarricadedSuspects | 6 | โ | |
Dorms_BarricadedSuspects | 8 | โ | |
Lawmaker_BarricadedSuspects | 7 | โ | |
Boat_BarricadedSuspects | 10 | โ | |
Rig_BarricadedSuspects | 13 | โ | |
Island_BarricadedSuspects | 1 | โ |
MaxCivilians_Group0
Maximum number of civilians in group 0
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 16 | โ | |
Meth_BarricadedSuspects | 2 | โ |
MaxCivilians_Group1
Maximum number of civilians in group 1
Map & Mode | Original | Modified | |
---|---|---|---|
Streamer_BarricadedSuspects | 1 | โ | |
Meth_BarricadedSuspects | 1 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 2 | โ | |
Dorms_BarricadedSuspects | 0 | โ |
MaxCivilians_Group2
Maximum number of civilians in group 2
Map & Mode | Original | Modified | |
---|---|---|---|
Coyote_BarricadedSuspects | 3 | โ | |
Port_BarricadedSuspects | 5 | โ | |
Meth_BarricadedSuspects | 3 | โ | |
Club_BarricadedSuspects | 11 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Penthouse_BarricadedSuspects | 3 | โ | |
Valley_BarricadedSuspects | 3 | โ | |
Sins_BarricadedSuspects | 8 | โ | |
Dorms_BarricadedSuspects | 5 | โ |
MaxCivilians_Group3
Maximum number of civilians in group 3
Map & Mode | Original | Modified | |
---|---|---|---|
Port_BarricadedSuspects | 4 | โ | |
Club_BarricadedSuspects | 6 | โ | |
Importer_BarricadedSuspects | 1 | โ | |
Valley_BarricadedSuspects | 2 | โ | |
Narcos_BarricadedSuspects | 4 | โ | |
Dorms_BarricadedSuspects | 4 | โ | |
Boat_BarricadedSuspects | 11 | โ |
MaxCivilians_Group4
Maximum number of civilians in group 4
Map & Mode | Original | Modified | |
---|---|---|---|
Importer_BarricadedSuspects | 5 | โ | |
Agency_BarricadedSuspects | 5 | โ | |
Agency2_BarricadedSuspects | 5 | โ | |
Valley_BarricadedSuspects | 1 | โ | |
Narcos_BarricadedSuspects | 4 | โ | |
Lawmaker_BarricadedSuspects | 4 | โ | |
Island_BarricadedSuspects | 1 | โ |
MaxCivilians_Group5
Maximum number of civilians in group 5
Map & Mode | Original | Modified | |
---|---|---|---|
Valley_BarricadedSuspects | 3 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ | |
Rig_BarricadedSuspects | 5 | โ |
MaxCivilians_Group6
Maximum number of civilians in group 6
Map & Mode | Original | Modified | |
---|---|---|---|
Hospital_BarricadedSuspects | 9 | โ | |
Agency_BarricadedSuspects | 2 | โ | |
Agency2_BarricadedSuspects | 2 | โ | |
Valley_BarricadedSuspects | 5 | โ | |
Lawmaker_BarricadedSuspects | 2 | โ | |
Rig_BarricadedSuspects | 8 | โ |
MaxCivilians_Group7
Maximum number of civilians in group 7
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 4 | โ | |
Hospital_BarricadedSuspects | 9 | โ | |
Valley_BarricadedSuspects | 1 | โ | |
Lawmaker_BarricadedSuspects | 3 | โ |
MaxCivilians_Group8
Maximum number of civilians in group 8
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 3 | โ |
MaxCivilians_Group9
Maximum number of civilians in group 9
Map & Mode | Original | Modified | |
---|---|---|---|
Farm_BarricadedSuspects | 2 | โ |
SwatHealth
SWAT health
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 250.0 | โ |
SWATDamageStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ |
SWATSightStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SWATSoundStimulusReactionTime
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ |
SwatSightReactionTimeIncreasePerTwentyMeters
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SwatTimeWithWeaponUpBeforeFiring
A value in seconds
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SWATRequiredTimeSpentOnTarget
The amount of time AI must be aiming at an enemy before they can shoot
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
SwatAccuracy
SWAT accuracy in degrees (0.0 = Perfectly Accurate, 5+ = Can't really hit anything beyond 10m)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3.2 | โ |
SwatTrackLastKnownPositionTime
How long to watch the target's last known position after losing sight of them.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5.0 | โ |
SwatAccuracyLostPerMeterSecond
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SwatAccuracyLostPerTenMetersToTarget
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.0 | โ |
SwatSemiAutoDistanceStart
Distance SWAT should start to transition to full auto.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1000 | โ |
SwatPistolFireRate
Pistol fire rate for SWAT.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.2 | โ |
SwatPistolFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.0
Y= 1.0
|
โ |
SwatShotgunFireRate
Shotgun fire rate for SWAT.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.5 | โ |
SwatShotgunFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.1
Y= 0.5
|
โ |
SwatDefaultSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.5 | โ |
SwatDefaultSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ |
SwatLMGSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.5 | โ |
SwatLMGSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ |
SwatLessLethalFireRate
Less lethal fire rate for SWAT.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.0 | โ |
SwatLessLethalFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.0
Y= 0.5
|
โ |
SwatLessLethalSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.5 | โ |
SwatLessLethalSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ |
SwatRifleFireRate
Rifle fire rate for SWAT.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.1 | โ |
SwatRifleFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= -0.05
Y= 0.1
|
โ |
SwatRifleSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.5 | โ |
SwatRifleSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ |
SwatSMGFireRate
SMG fire rate for SWAT.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 0.05 | โ |
SwatSMGFireRateDeviation
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 0.0
Y= 0.1
|
โ |
SwatSMGSemiFireRateMultiplierStart
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 1.5 | โ |
SwatSMGSemiFireRateMultiplierEnd
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ |
SwatSemiAutoDeviationMultiplier
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ |
SwatSemiAutoDistanceEnd
Distance that SWAT should be shooting the slowest as, beyond this point it will not slow down more.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5000 | โ |
ASTimeDelayUntilKill
Random time delay is chosen between X and Y for the active shooter to wait until they kill their victim
Map & Mode | Original | Modified | |
---|---|---|---|
Default |
X= 10.0
Y= 15.0
|
โ | |
Campus_BarricadedSuspects |
X= 10.0
Y= 20.0
|
โ | |
Boat_BarricadedSuspects |
X= 10.0
Y= 20.0
|
โ |
ASTimeBetweenTargetingCivilians
Time in seconds between targeting civilians in Active Shooter (after killing the first civilian)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 10.0 | โ | |
Campus_BarricadedSuspects | 10.0 | โ | |
Hotel_ActiveShooter | 8.0 | โ | |
Boat_BarricadedSuspects | 15.0 | โ |
ASTimeBeforeTargetingFirstCivilian
Time in seconds before targeting first civilian in Active Shooter.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 3.0 | โ | |
Campus_BarricadedSuspects | 120 | โ | |
Boat_BarricadedSuspects | 120 | โ |
ASAnnounceKillVoiceLineInterval
How often (in seconds) should the active shooter and their targeting civilian to play a announcing their kill
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5.0 | โ | |
Campus_BarricadedSuspects | 5.0 | โ | |
Boat_BarricadedSuspects | 5.0 | โ |
HRMaxDistanceFromSelectedSpawner
Maximum distance that AI can spawn from the first selected spawn point in Hostage Rescue.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 4000.0 | โ | |
Port_HostageRescue | 4000.0 | โ |
HRMaxRoamers
Maximum number of roamers (AI that can go anywhere) in Hostage Rescue.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 5 | โ | |
Port_HostageRescue | 3 | โ |
BombTimer
Time until Bomb Threat explodes.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 300 | โ | |
Campus_BarricadedSuspects | 600 | โ | |
Gas_BombThreat | 300 | โ | |
Hotel_BombThreat | 300 | โ | |
Hospital_BarricadedSuspects | 1800 | โ | |
Hospital_BombThreat | 360 | โ |
MaxBombs
We haven't filled in this description yet, you can contribute by letting us know what this option does.
Map & Mode | Original | Modified | |
---|---|---|---|
Campus_BarricadedSuspects | 2 | โ | |
Hospital_BarricadedSuspects | 2 | โ |
BTMaxBombs
Maximum number of bombs in Bomb Threat. (F: Every mission has a maximum hardcoded limit)
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2 | โ |
BTMaxDistanceFromSelectedBombs
Maximum distance that AI can spawn from each bomb that is selected in Bomb Threat.
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 2500.0 | โ |
BombTimerRepeatWarning
Repeat Bomb warning every X seconds once timer is below BombTimerWarning
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 30 | โ |
BombTimerWarning
Seconds until detonation when TOC will play bomb warning audio
Map & Mode | Original | Modified | |
---|---|---|---|
Default | 60 | โ |